10-19-2017, 12:23 AM | #1 |
Join Date: Aug 2004
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A sack of DFRPG questions!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
10-19-2017, 12:28 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A sack of DFRPG questions!
7. This is the same as it is with the DF line, yes. In my last game this was the Bard's primary role even above Diplomancy and he was optimized for it.
8. The main flaw, and it is a fairly big one, is that they won't have any gear to start, which could very well TPK before they ever get a chance to sell any loot. |
10-19-2017, 01:04 AM | #3 | |
Join Date: Aug 2004
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Re: A sack of DFRPG questions!
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Looks like "one rich PC, everyone else dirt poor" is a viable strategy for a money-hungry PC group in DFRPG (and DF, as you note). Not that that's a problem; if it's what the players all want, then great! And if it does become a problem, the GM can always steer rewards away from salable loot, or place restrictions on selling ("the Wizard's Guild will henceforth buy magic items only from a licensed wizard"), etc. It's also worth noting that selling stuff (or otherwise making money) is only part of the equation for optimizing $$$; buying stuff cheap also matters. And the rules for Getting Stuff Cheap call on a more varied set of skills (and miscellaneous traits like Dwarven Gear); it'll likely take varied PCs, not one specialized PC, to optimizing buying. All in all, I like how these dynamics are playing out in DF/DFRPG...
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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10-19-2017, 01:58 AM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A sack of DFRPG questions!
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EDIT: So not only a very likely TPK but the next party probably has to deal with especially well equipped bandits. Honestly this scheme seems more like a combination elaborate mass suicide and highwayman charity than a good way to optimize your character. Last edited by sir_pudding; 10-19-2017 at 11:34 AM. |
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10-19-2017, 07:25 AM | #5 | ||||||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: A sack of DFRPG questions!
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1 - Intimidation isn't always about physical danger, someone can make threats concerning others that the character cares or other things. 2 - Intimidation is all about convincing someone that you are not only capable of doing as you threaten, but willing. Failing to Intimidate means you've failed at one or both of these things. Quote:
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Though it should, as with the Cleric's ability it requires Sanctity to use. Hmmm.... so maybe the Cleric's is bestowed by their diety and the Driud's by their kit? Quote:
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But yeah, if you want to have the Corpse Golem make some cutting remarks to scare it's foes, I'd give it +2. |
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10-19-2017, 09:12 AM | #6 | |||||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: A sack of DFRPG questions!
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No. Druids use the roots and berries in their kits, so even when Nature is in a bad way around them, they have access to that. Clerics . . . mostly, they pray and hope for the best, so their situation isn't the same. Quote:
More important, all DR protects against blows. Armor DR goes outside the wound, while natural DR reflects general toughness (i.e., you are injured and bleed but don't lose as many HP as somebody else). The missing link is under Tough Skin (Adventurers, p. 16), which is quite explicit: "It's also flesh, so it won't stop anything that requires a scratch (e.g., poison) or skin contact (e.g., electrical shock) if the attack carrying it does damage equal to or greater than the DR of any armor." Thus, if you have Wounded and natural DR, the DR will subtract from damage from blows; otherwise, Wounded would reduce the cost of or forbid Tough Skin! However, natural DR won't help you against "poison that merely gets on your wound," because with Wounded, that's always something that requires skin contact. Quote:
(Aside: I've always had one player want to be the party moneybags, so I might be biased in favor of it.) Quote:
They'll be terrible at Intimidation due to low Will (a mere 8) and the Automaton trait (which gives -3). Starting at default Will-5, they'll have skill 0; with the equivalent of 1 or 2 points, they'll have skill 4-5. So I say go ahead and give them +2 because they need the help! Of course, no official monster has Intimidation at all because it isn't very worthwhile against PCs . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-19-2017, 10:46 AM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: A sack of DFRPG questions!
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10-19-2017, 10:55 AM | #8 | |
Join Date: Jan 2006
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Re: A sack of DFRPG questions!
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The other way is that someone gets resentful or suspicious, and suddenly it matters a LOT that only one PC owns all the stuff, but is significantly weaker at the murderizing part of the game... |
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10-19-2017, 11:22 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: A sack of DFRPG questions!
I think you've put your finger on it, yeah.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-19-2017, 11:29 AM | #10 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: A sack of DFRPG questions!
I don't think I have a full grasp of your line of puns.
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