01-13-2019, 07:43 PM | #881 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Quote:
As I'm rifting off this film totally destroyed with other groups possibly out there. I never saw the second film or heard anything good about it, so aliens totally destroyed was how I saw it as I wrote it. But play it your way.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 01-13-2019 at 07:56 PM. |
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01-14-2019, 06:20 AM | #882 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Quote:
You can blend peoples from anywhere on Earth. Picture a wide fertile agricultural valley with small towns from Appalachia, Western Ireland, California, Taiwan, Argentina, France, Ontario, New South Wales, and Iran. You could easily take a group of kids on bikes and they could have lively adventures without leaving their county or being too late for dinner. A city slapped together from parts of L.A., Prague, London, San Francisco, Melbourne, Awkland, Paris, both Berlins (they left from the 1960s), Madrid, Madras, and Guadalajara, would be a great place for a hard-boiled detective. He'd need Language Talent though. Settling new areas would imply a strange and lively twist on the frontier.
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01-17-2019, 02:33 PM | #883 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Try this idea...
It blends Steampunk with Planetary Romance. One ten years ago, one of the few great inventors of the planet Israfil planned the conquest of the distant past. He was going to send his vast armies of cloned cyborgs twenty-five thousand years into the past to conquer 19th century Europe. The plan was to take London, Paris, Rome, Berlin, and Vienna, all on May 12th, 1891AD. The plan blew up in his face. His five vast citadels were overwritten by the five cities he meant to conquer. The cities, after a period of shock, stabilized. Although the religious a philosophical problems haven't been figured out. Each city took over the territories around it. New technologies have been exploited. These transformed Victorians have a world to conquer and amazing new tools to do that with.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 01-17-2019 at 05:03 PM. |
01-17-2019, 03:51 PM | #884 | |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: New Sci Fi Setting Seeds
Quote:
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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01-17-2019, 05:05 PM | #885 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Thank-you. Corrected to 1891. My brain skipped the groove.
How do you like the concept?
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Per Ardua Per Astra! Ancora Imparo |
01-17-2019, 06:06 PM | #886 |
Join Date: Feb 2011
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Re: New Sci Fi Setting Seeds
The One Where Ross Gets Lost In the Nightmare Canyons. Or maybe, The One Where Chandler Borrows An Anti-Gravity Belt.
Wrong city, I know... |
01-17-2019, 06:34 PM | #887 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Friends in Spaaaaaaaace!!!!!
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Per Ardua Per Astra! Ancora Imparo |
01-17-2019, 07:11 PM | #888 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: New Sci Fi Setting Seeds
I think the only consequence of 19th century cities being transported into the distant future is immediate conquest by the locals. Those ficve citadels can't be the sum total of civilization on that planet - there must be a society already in place. And I doubt a pack of steam-powered neo-barbs will overwhelm an advanced civilization.
There has to be some sort of balance that keeps the future people from simply steamrollering the Victorian primitives. Did the transfer reduce the local population's ability to resist somehow?
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
01-18-2019, 02:35 AM | #889 |
Join Date: Feb 2011
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Re: New Sci Fi Setting Seeds
Considering it's steampunk, the TL is probably something like 5+2^, not 10 or 12.
The citadels were the concentrated military might of the planet's forces, so with those taken out, the Victorians might be able to respond effectively. |
01-18-2019, 06:58 AM | #890 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
The citadels had oppressed the planet's people and Israfil was a technologically and culturally retrograde world. Think Mongo or Barsoom, the citadels were where the education and technology were concentrated.
Near each citadel was a minor redoubt with back-ups of most of the information and tech of each citadel. With their Leader/Deity dead/erased these redoubts were too dazed to resist the Europeans. The scholars and engineers of each city were able to understand large amounts of the technology. Thus this society has jumped ahead to TL5+2^. Another problem for the planet Israfil. Many people had been part of a nihilistic movement that held that humanity was a mistake. Transhumanism in their eyes couldn't work because too much humanity would be retained. The Abhumans were parahumans that had both devolved and transformed themselves. They became animalistic creatures human or greater in intellect but bestial. Some literally are Bestial. Most Abhumans can't function even as tribes. Band level is it. When the organized focused Europeans with real armies and cohesive societies attacked the isolated atomized communities of the planet collapsed.
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