03-23-2017, 12:58 PM | #221 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Old-School GURPS?
I agree... and I think that this goes a bit into the problem that has been talked around this whole thread: GURPS needs work done before characters are made! And some GMs don't want to have to do that work, on top of the other game prep.
This is why DF, MH, ATE, etc. are so great (still waiting on "GURPS Space Opera"). Because the cases of where I've met folks that had a bad experience with GURPS, is almost always because the GM didn't give them guidelines, and they were overwhelmed by options.
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03-23-2017, 03:05 PM | #222 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Old-School GURPS?
Kinda like the third edition rules, which generally assumed you were playing a human or human-like character, and which kept the psionics and magic separated from everything else and the super powers in another book entirely. ;)
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03-23-2017, 08:30 PM | #223 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Old-School GURPS?
Quote:
But that's a bit of a sideline. I think that you can still get that incremental improvement by using pointless packages. I've used them three times for campaigns and each time it has been very well received.
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03-24-2017, 03:40 PM | #224 |
Join Date: Feb 2009
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Re: Old-School GURPS?
Pointless Slaying and Looting seems pretty cool, but I've gotten lost every time I've tried to use it and just gone back to doing it the boring way
I think an example showing the process of a character being made through it would have helped (like the UT armor design article for instance) |
03-24-2017, 04:26 PM | #225 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Old-School GURPS?
Hey it's spring break so I actually have time to blog. I'll see if I can't do that between now and Monday afternoon.
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03-24-2017, 05:28 PM | #226 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Old-School GURPS?
I wouldn't mind a semi-decent, semi-random lifepath system for character generation.
We had a short session of "Beyond the Wall" recently, which is yet another retro-clone, but you play a bunch of kids/YA and thus roll on lots of tables depending on your archetype, with frequent connections to other players ("So you're a wannabe knight, roll 1d8 to see how you first proved your mettle. The player to your right accompanied you on this adventure.") Or the old Cyberpunk 2020 system, which was mostly about connections and relationship drama. I could easily picture using that to fill in the social parts (ads/disads) with some job and experience templates for the crunchy bits. |
03-24-2017, 07:54 PM | #227 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Old-School GURPS?
Quote:
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03-27-2017, 03:02 PM | #228 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Old-School GURPS?
Quote:
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