07-22-2012, 06:08 PM | #1 |
Join Date: Oct 2007
Location: Negaunee, MI
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GURPS: xxxxx Kits
So, I just finished playing a game of D&D Gamma World, which, with little experience with the D&D rules, was painful and non-sensical. I don't know for sure if it was the mechanics or just the poorly organised rulebook, but no one at the table had any fun. But I digress. What immediately came to mind when I opened the box was that it'd be awesome if SJGames sold boxes that came with cardboard pieces and map, GURPS Lite, and a short campaign. Best possible idea: a box set for each major GURPS setting; Yrth, Transhuman Space, Infinite Worlds, etc. Personally, I think that this idea makes more sense for GURPS, as the rules for GURPS are far more easily simplified for a small starter package, and attuned far better for a full storyline. Basically, I'm imagining a box, GURPS Lite, some cardboard pieces, a few hexmaps, and an adventure book (basic campaign, brief description of the setting, character templates, advert for the full setting book), with a single extra copy of any handouts (so the GM doesn't have to copy them from the book, allowing immediate gameplay), plus five or six character sheets. They could be marketed as GURPS: xxxxx Starter Kits, so new players and GMs can dip their toes in without having to dig up components/adventure/etc. separately. An added bonus is that, by including hexmaps, players are encouraged to get the full basic set books to use the tactical combat rules.
The two biggest problems I've faced in getting my roomies to play a GURPS campaign have been character creation and lack of components. While character creation can be dealt with by providing templates or pre-built characters, components are an issue of finding things that match the campaign. First, I've had a bit of difficulty in finding suppliers of hexmaps in the scale of GURPS, better yet ones that aren't dungeon fantasy settings. Second, with the diversity available in GURPS, it becomes even harder to find components that fit any possible setting. I'm sure many GURPS players who have all of the related books would buy the kits just for the components. I certainly would, especially for Infinite Worlds or Transhuman Space. |
07-22-2012, 06:17 PM | #2 |
Join Date: Feb 2005
Location: Virginia, US
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Re: GURPS: xxxxx Kits
Given the reticence for a "GURPS Lite Fantasy" (etc.) it strikes me as unlikely that they would bring the extra and go down the route of that and all the other bits. Of course, I don't in any work for SJGames, so obviously I cannot say that definitively, but... Well, there you have it.
Getting through the morass of character generation can often be done with GM-moderated, concept-driven approaches. Just FYI. Not saying that you haven't tried that, but again just throwing it out there. |
07-22-2012, 06:25 PM | #3 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS: xxxxx Kits
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07-22-2012, 06:43 PM | #4 | |
Join Date: Oct 2007
Location: Negaunee, MI
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Re: GURPS: xxxxx Kits
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07-22-2012, 06:49 PM | #5 |
Join Date: Oct 2007
Location: Negaunee, MI
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Re: GURPS: xxxxx Kits
Yeah, I've tried it with limited success. It's been like pulling teeth to get them to settle on a concept. It's ironic. If I'd picked a system with limited options, they'd settle for anything within those options, but because GURPS has such openness, they want to have all of those options on the table, which means digging through the book for hours, then complaining about how long it takes to make a character.
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07-22-2012, 06:54 PM | #6 |
Join Date: Apr 2011
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Re: GURPS: xxxxx Kits
I've run into this problem as well. While I think "Powered by" sets would help expand the market, the existing market likes the complexity and wants more. So it's the GM's job to hide the scaffolding.
Of course, there's nothing to stop you from creating such a thing. I've been thinking for a while of creating such a system for my non-GURPS friends, so that everything is pre-calculated, the campaign options pre-selected, and most of the complexity is hidden from them. Nowadays, it's easy to create some very professional-looking stuff that you print at POD companies for personal use: cards for combat maneuvers, conditions, powers, and spells, printed mini-supplements for campaign background, counters for FP/HP/ER, and maps and counters for games which use the tactical rules. (Obviously, here's the obligatory reminder that you not violate SJ Games's copyrights and print anything for your personal use only.) It's a ton of work, and it would be great if they did this for us, but they don't see the business case for it, and I suspect it's because there isn't one. |
07-22-2012, 07:05 PM | #7 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: GURPS: xxxxx Kits
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07-22-2012, 07:25 PM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS: xxxxx Kits
I do not see the value of a boxed starter set but your mileage may vary.
We do have one official free adventure (Caravan of Eris) and GURPS lite. That plus some 3d6 and your set to go. A few other free adventures might be nice for different genres.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-22-2012, 08:08 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS: xxxxx Kits
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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