10-19-2013, 10:38 PM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Ideas for a Pirate Town
Okay, there's the obvious stuff: the ship repair crews, the tavern, the brothel, the boarding houses....
But what else would you expect to find or like to see in a town that's not near "established civilization" (say, in the Caribbean or along the African coastline) in a TL4-5 world that's a haven for pirates?
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10-19-2013, 11:13 PM | #2 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Ideas for a Pirate Town
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Hans |
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10-20-2013, 12:27 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ideas for a Pirate Town
Some kind of fence, who trades in stuff for gold.
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10-20-2013, 01:54 AM | #4 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Ideas for a Pirate Town
I would strongly recommend Freeport if you're looking to spend some money on such a thing. It's somewhat D&D inspired, but you can pull the fantasy races out and use it for generic carribean pirate town pretty damn easy, IMO.
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10-20-2013, 02:19 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ideas for a Pirate Town
A visit to the bathhouse and barber may make haggling with the prostitutes easier.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
10-20-2013, 02:26 AM | #6 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Ideas for a Pirate Town
Quote:
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10-20-2013, 03:03 AM | #7 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Ideas for a Pirate Town
If it's a pirate town, then there probably won't be any laws against selling and buying stolen goods, and so almost all the traders will be potentail fences, the only exceptions being a few oddball ones.
Then again, many traders will be reluctant to buy famous individual items, e.g. the crown jewels of a particular country, because of rumours spread, the buyer might become the subject of a punitive expedition. So you could still have a kind of "fence", a trader who has (or thinks he has) the ability to purchase even very special goods. |
10-20-2013, 03:05 AM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Ideas for a Pirate Town
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Of course, that's assuming a professional whore model, as opposed to a model in which a few unmarried women and a bunch more married ones do some negotiable affection as a secret side business. |
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10-20-2013, 05:29 AM | #9 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Ideas for a Pirate Town
I'm not sure there'd be a brothel.
I'm currently re-reading the Aubrey/Maturin stories, and there are a few scenes in those where the ships in port are visited by bumboats bringing various comforts for sale or rent - and the "comforts" include whores plying their trade. It's commented that the ports' brothels are patronized by the crews of ships where the captains don't allow women aboard. Patrick O'Brian was known for his historical research down to the smallest detail, so I'm willing to accept these depictions as accurate. Pirate ships don't have the military discipline that a man-of-war has, so a "no women aboard" rule isn't likely to stick...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
10-20-2013, 10:34 AM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Ideas for a Pirate Town
Arms and ammunition vendors/makers.
Depending on the local pirates' attitude towards slave-trade, either a notable number of freed slaves with nowhere better to go, thus settled here, or a slave market. Could actually be both. Of course, brewers/distillers. |
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