06-29-2009, 05:06 AM | #221 |
Join Date: Jun 2006
Location: On the road again...
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Re: New Talents?
Not sure if anyone covered this yet:
Physical Scientist: Astronomy, Biology, Chemistry, Geology, Mathematics, Metallurgy, Physics, and Physiology. Some worlds may add Thaumatology and Weird Science for no extra cost. Reaction bonus: scientists, science nerds. Cost: 10 points per level.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
07-10-2009, 04:10 PM | #222 |
Join Date: Sep 2004
Location: Reading, England
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Re: New Talents?
This thread rises again.
Like many of my other creations, this uses a house rule that a skill listed with a condition only counts half for Talent cost and no learning bonus applies. I think this allows more interesting Talents. One Step Ahead: When the fighting breaks out, you're one step ahead of the enemy. Skills: Area Knowledge (tactical and evasive routes only), Driving (dogfighting and combat manoeuvring only), Navigation (tactical and evasive routes only), Piloting (dogfighting and combat manoeuvring only), Sports, Tactics and Urban Survival (evasion only). Reaction Bonus: Soldiers, sportsmen and combat pilots. 5 points/level.
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
07-10-2009, 04:27 PM | #223 |
Banned
Join Date: Apr 2008
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Re: New Talents?
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07-10-2009, 05:02 PM | #224 | |
Join Date: Aug 2004
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Re: New Talents?
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07-10-2009, 05:04 PM | #225 | |
Join Date: Aug 2004
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Re: New Talents?
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07-11-2009, 06:22 AM | #226 | ||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: New Talents?
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08-15-2009, 04:28 PM | #227 |
Join Date: Sep 2004
Location: Reading, England
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Re: New Talents?
This was inspired by the Centauri of Babylon 5.
Social Climber: You know how personal power comes through how people perceive you. Skills: Acting, Carousing, Detect Lies, Diplomacy, Fast-Talk, Intimidation, Politics, Propaganda (Individuals), Public Speaking, Saviour-Faire, Sex Appeal and Streetwise. Reaction bonus: other social climbers who aren't your rivals. 10 points/level.
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 Last edited by warmachine; 08-16-2009 at 04:18 AM. Reason: Propaganda changed from condition to specialised version |
08-15-2009, 07:02 PM | #228 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: New Talents?
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08-15-2009, 07:13 PM | #229 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: New Talents?
I don't think any limitation or specialization is appropriate. As it use as much to bolster your image as it is to destroy your enemies'.
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08-15-2009, 08:10 PM | #230 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: New Talents?
Likewise, but I'm not sure if Warmachine wanted it this way to keep it as a 10 point Talent (as I think it would be 15 otherwise).
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Tags |
house rules, talents |
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