04-14-2018, 06:54 PM | #21 | ||
Join Date: Aug 2004
Location: traveller
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Re: Alternative Traveller Setting Ideas
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Last edited by thrash; 04-14-2018 at 06:58 PM. |
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04-14-2018, 08:14 PM | #22 |
Join Date: Aug 2007
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Re: Alternative Traveller Setting Ideas
You're going with a much faster pace of change than was seen in OTL. For Sapiens 1 million years ago was Homo Erectus and you don't see a radical size difference there.
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Fred Brackin |
04-14-2018, 10:16 PM | #23 |
Join Date: Aug 2004
Location: traveller
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Re: Alternative Traveller Setting Ideas
Given the existence of giant and pygmy populations of many species, usually of much more recent origin, I'm not too concerned about it.
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05-09-2018, 06:09 PM | #24 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Alternative Traveller Setting Ideas
#4?
500 Worlds Description: This setting takes the Charted Space 128+ sector setting with the Third Imperium, and shrink’s it down to a single sector with ~500 systems. The large powers are proportionally reduced. So the Third Imperium has about 140 worlds scatters over 4+ subsectors. Vargr are scattered among about 40 worlds across two subsectors, while the Zhodani, Aslan, K’Kree, and Hivers each have about 27+/-3 systems, each in a single subsector (or a little more), and the Solomani have about 20 systems. The smaller powers are not reduced proportionally, so gain in importance. For example the Sword Worlders have 12 systems, and the Darrians 6 systems. There are also 6 Droyne worlds scattered about, and 8 worlds with Chirpers. The reason for this smaller setting is to bring things together, and make some of the smaller interesting groups more important. It makes it easier for Players to become familiar with all the important worlds, and feasible to visit them. For example, it is much more likely that a Traveller will run into a trade group of Hivers and Zhodani in the same campaign, and maybe visit both groups capital world. The timeline will also need to be compressed. Adventure Themes: This has the standard Third Imperium themes, but Exploration becomes more feasible. Races: All the Traveller races and human variants are present. Technology: Keep the Traveller Charted Space defaults for the most part. |
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