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04-14-2018, 08:56 AM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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Magery 3 in a TL 3 game universe
Hello Folks,
As promised in another thread, I thought I'd open this thread up to discuss the effects on life for a player character who takes Magery 3 in a game universe where Magery 3 is not a common affair. Ok, let's presume for the sake of argument, that your character is a freeman (ie born to parents with status 0 but less than 2). Let's further suppose that the "kingdom" your character belongs in, does not have magical colleges - but uses a Master/Apprentice style of teaching. In other words, the only spells your character can gain, are those that your master knows, and once you are freed from being an Apprentice, the only spells you can gain afterwards are those you can teach yourself via books, or can hire a spell caster to teach (ie 200 hours of teaching with reference materials and the like). Now, Look at all of those spells that require Magery 3 before they can be learned and cast. What do you think would happen to your character if word got out that you had magery 3? Who would pursue you? Why would you be pursued? Who might your enemies be strictly because you have magery 3? Who might your friends be? How difficult might it be to amass more Magery 3 level spells if the only way to learn them, is if you have magery 3? Put another way? The only TEACHERS you can find, will be those with Magery 3. Gimmicks: Perhaps Magery 2 is your normal magery, but you also have 1 level of Healing College Magery (making you effectively Magery 3 in Healing magic college spells, but magery 2 in all others)? The purpose of this thread in general, is to get creative juices flowing more in the vein of "World building" than anything else. It is designed to get you (the reader) to think "what if I were that character, and I had to live in that game universe like I do in reality?" Next question to consider: what would happen if instead of being a freeman, you were a Serf? Then, what happens if you're noble born instead of either a serf or freeman? Just a thought... :) |
04-14-2018, 09:48 AM | #2 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Magery 3 in a TL 3 game universe
Any spell that exists must be in some way learnable without a teacher or text. After all, who taught that teacher, and who taught his teacher? Someone had to be the first one to learn it. Such a character might be inventing or rediscovering magic that no one else can perform.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-14-2018, 10:29 AM | #3 | |
Join Date: Jul 2006
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Re: Magery 3 in a TL 3 game universe
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04-14-2018, 05:11 PM | #4 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Magery 3 in a TL 3 game universe
That's possible too, but it means any spell that isn't known by an active wizard or recorded in a recoverable record doesn't exist as anything more than an archeological oddity, and without a guild or college structure, likely more spells make that transition every time an accomplished wizard dies or a library roof leaks.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 04-15-2018 at 09:12 AM. Reason: Posted from work: tiny phone screen + little time = lousy proofreading |
04-14-2018, 09:00 PM | #5 |
Join Date: Jan 2017
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Re: Magery 3 in a TL 3 game universe
The Death Spells are Magery 3 if you have that supplement.
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04-18-2018, 07:10 PM | #6 |
Join Date: Dec 2007
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Re: Magery 3 in a TL 3 game universe
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04-24-2018, 08:57 AM | #7 | |
Join Date: Jul 2006
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Re: Magery 3 in a TL 3 game universe
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04-15-2018, 07:08 AM | #8 | |
Join Date: Oct 2008
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Re: Magery 3 in a TL 3 game universe
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I personally envision that all the spells were basically invented with invention rules and then spread. Bugs in spell invention can be specially "interesting" |
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04-15-2018, 12:53 PM | #9 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Magery 3 in a TL 3 game universe
Sorry for the delay in response. Two 12 hour work days plus a power outage will do that... ;)
Ok, having identified some of the issues involved with magery 3 spells, and the inherent issues of spell research/study etc. - let's place the show on a different foot as it were. To wit: What would you do to attain limited immortality of you were a status 4 individual? How about status 7? What would you do if you couldn't get your hands on a magery 3 spell caster but your worst enemy did? Now, for purposes of this thread, and the fact that we've done little to define the society involved so as to keep this thread generally generic - using only those spells listed in GURPS MAGIC for 4e, identify how mages would (absent divine methods!) determine who has magery at all, and how they'd go about determining the magery potential? For example, in a pitch black environment, and having a magic item enchanted with CONTINUAL MAGE LIGHT allows those with magery to see - and any test involving vision in a dark room will potentially identify those with some level of magery. But how to identify those with magery 3 might be a bit more difficult. Now, absent wild magic, where unlearned spells may be cast and learned, if the character has all of the requisite spells AND a free character point to memorize the wildly cast spell - what would be required (in your opinion based on the rules) to research any of the existing spells with a requisite magery 3, that the potential student wishes to learn, absent any books or teachers? The idea here, is to explore the ramifications of GURPS MAGIC not only for the players per se, but upon the game world if you want to be a world builder? If magery 3 characters are 1 in 10,000 people, and IQ 12+ is such that only 40% of the magery 3 population are that smart - what effect might that have on society? |
04-18-2018, 06:55 PM | #10 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Magery 3 in a TL 3 game universe
Have you paid attention to what people have posted?
The existence of people with Magery 3 does not matter. You've asked the wrong question. The questions that matter: 1. What spells or abilities exist in the setting? 2. How many people have those spells or abilities? 3. How many people know those spells or abilities exist? 4. How many people can find those who have those spells or abilities? Once you've answered those questions, you can start to discuss ramifications, but not before then.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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