12-01-2018, 10:00 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Murphy's Rules for TFT
In TFT the Youth potion subtracts one year from a character's age.
The problem is that this potion is so difficult to make that even the most agile alchemist takes an average of 361 days to brew it. Math here is 20 weeks divided by the chance of rolling 15 or less raised to the 20th power. Clearly the top alchemist potions are brewed with DX 15 and a +2 charm. (91% chance of batch success, average time is 153 days because you can't tell a failed batch until the end.) Initial investment: lab($10k), +2 charm($100k), book($2k) Weekly: $50 cost of living plus $50 lab maint so $2k per batch Batch start costs: $120k Expected payoff: $364k That's $242k net per batch (Pulling $12k a week.) And the first successful batch pays off all of your initial investment.
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-HJC Last edited by hcobb; 12-02-2018 at 09:24 AM. |
12-02-2018, 10:50 AM | #2 |
Join Date: May 2015
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Re: Murphy's Rules for TFT
Seems to me that's intentional, to make it very hard and unlikely to have alchemists just living forever.
Youth potions are used by the very wealthy, who have alchemists make them for them, and still it's a difficult thing to sustain. If it were otherwise, it'd be abusable and annoying and Youth potion would be an expected normal thing rather than a rare and excessive attempt to prolong life. |
12-02-2018, 10:56 AM | #4 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Murphy's Rules for TFT
Sometimes, just sometimes, I read a thing and it makes me wonder if the folks who make a game think as hard about the way it works as the folks who play that game
Last edited by Terquem; 12-02-2018 at 11:01 AM. |
12-02-2018, 11:02 AM | #5 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Murphy's Rules for TFT
Quote:
Same problem that dooms our Second Offset Killer Robots that are bound by years old assumptions of the programmers when faced with an active thinking enemy. To really resolve this we'd need an online Dragon Safari game where the players hire mercenaries and return with alchemist shopping list items until they go broke or die. The game then records the relative profit margins of the various goods and reports these against the listed prices.
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-HJC Last edited by hcobb; 12-03-2018 at 10:53 AM. |
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