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Old 10-29-2009, 08:18 AM   #1
The Fox
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Default Dungeon Fantasy 7: Attack of the Healbots

Ahoy, all. This week's release is up, and it looks like it's GURPS Dungeon Fantasy 7: Clerics. I think. I mean, that's what it says on the cover... yeah, yeah, it's definitely DF 7. Kind of in a hurry today, so I haven't looked too closely at it yet. Let me know if I accidentally uploaded, I don't know, a drawing of a horsie or anything like that.
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Old 10-29-2009, 08:35 AM   #2
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No horsie pictures, but Holly Hunter gets a mention on p18.
Oops, my mistake thats Holy Hunter :)
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Old 10-29-2009, 09:30 AM   #3
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This book will be really useful for quickly making priests. I have enjoyed reading it so far but I haven't found a template for gods of magic like Odin and Hecate. I am very curious about how a god of magic template would work, would they be granted spells to increase mana level or would they just be granted levels of magery? In any case the book is very good.
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Old 10-29-2009, 10:11 AM   #4
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This book will be really useful for quickly making priests. I have enjoyed reading it so far but I haven't found a template for gods of magic like Odin and Hecate. I am very curious about how a god of magic template would work, would they be granted spells to increase mana level or would they just be granted levels of magery? In any case the book is very good.
Thanks for the kind words. I'm afraid that I couldn't see any way to make a god of magic work. Dungeon Fantasy is, to a significant extent, all about niche protection, and a cleric of a god of magic is just too likely to splatter that. The best thing I can suggest is to make a priest of something like Night (Hecate) or War (Odin) - or use the guidelines for a god of wisdom - and then stretch it as far as the GM will let you. And then apply the lens for a cleric-wizard from DF3 as soon as you've saved up the points.
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Old 10-29-2009, 10:32 AM   #5
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Default Re: Dungeon Fantasy 7: Attack of the Healbots

Looks very nice! now, my copy seems to be lacking bookmarks...
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Old 10-29-2009, 11:08 AM   #6
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Default Re: Dungeon Fantasy 7: Attack of the Healbots

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Looks very nice! now, my copy seems to be lacking bookmarks...
That's... weird. The copy on the server (which I have open as I write this) is fine. Try downloading it again?
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Old 10-29-2009, 01:22 PM   #7
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Default Re: Dungeon Fantasy 7: Attack of the Healbots

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Thanks for the kind words. I'm afraid that I couldn't see any way to make a god of magic work. Dungeon Fantasy is, to a significant extent, all about niche protection, and a cleric of a god of magic is just too likely to splatter that. The best thing I can suggest is to make a priest of something like Night (Hecate) or War (Odin) - or use the guidelines for a god of wisdom - and then stretch it as far as the GM will let you. And then apply the lens for a cleric-wizard from DF3 as soon as you've saved up the points.
Well, it's an omission I can live with. In most settings, followers of the god of magic are mages themselves, and the church does provide access to the best libraries. What I was surprised to find missing was a priest of the elder things, specially after they're specifically mentioned. Oh, and some small customization notes in order to differenciate "good" spell lists from "evil" spell lists.
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Old 10-29-2009, 01:51 PM   #8
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Default Re: Dungeon Fantasy 7: Attack of the Healbots

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Well, it's an omission I can live with. In most settings, followers of the god of magic are mages themselves, and the church does provide access to the best libraries. What I was surprised to find missing was a priest of the elder things, specially after they're specifically mentioned.
FWIW, I think that the Elder Things, their spawn, religions, etc., really need their own small supplement. I could see a 16-page DF: Elder Things existing one day. (Anyone up for writing it?)

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Oh, and some small customization notes in order to differenciate "good" spell lists from "evil" spell lists.
While there is a discussion of morality for each god-realm, it doesn't really affect their sphere of magical influence much. The approach in Clerics is that "Good" is one set of spells, "Evil" is another, "Love" is another, "The Hunt" is another, and so on. The two previously existing Cleric templates (and spell lists) covered generic gods of Good and Evil, and now we have a whole bunch of niche gods as well.
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Old 10-30-2009, 01:49 AM   #9
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What I was surprised to find missing was a priest of the elder things, specially after they're specifically mentioned.
This is a book about PC options.

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Oh, and some small customization notes in order to differenciate "good" spell lists from "evil" spell lists.
Really, spell choices are much more dictated by your god's domain of interest than by their moral stance. Morality is not what you can do, it's who you choose to do it to.
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Old 10-30-2009, 09:23 AM   #10
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Thanks for the kind words. I'm afraid that I couldn't see any way to make a god of magic work. Dungeon Fantasy is, to a significant extent, all about niche protection, and a cleric of a god of magic is just too likely to splatter that. The best thing I can suggest is to make a priest of something like Night (Hecate) or War (Odin) - or use the guidelines for a god of wisdom - and then stretch it as far as the GM will let you. And then apply the lens for a cleric-wizard from DF3 as soon as you've saved up the points.
So for Odin I should just use the War god cleric template and for Hecate the Night god cleric. But I was thinking that since they are both gods of magic then they may grant some extra spells like Identify Spell, Mage Sight, Mage Sense, Seek Magic, Analyze Magic and Restore Mana. All of the combat spells like Fireball and Lightning Bolt would be left to Wizards but I feel that a god of magic should grant powers to detect, identify and increase magic. They would need to have Magery to actuallly wield magic however. Does this seem about right? Thanks.
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