02-25-2016, 09:35 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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[Powers] Large-scale only weather worker?
Yes, this is related to this thread here. But I'd like to focus in on just part of it.
The ability I need has the following:
Help me understand the west way to make a weather ability that's strategic level only, and make it affordable! Note: this Kromm post rules out simply using control(natural phenomenon). This ability doesn't pull stunts like having a beam of good light around you in the middle of the storm, and it shouldn't cost the same as an ability that allows those stunts
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02-25-2016, 12:28 PM | #2 |
Join Date: Sep 2004
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Re: [Powers] Large-scale only weather worker?
I'd take a stab at it, but it's easier if you the game effect your going for rather than the form it takes.
Cause rain/fog/wind sound like Obscure of various types since it would give penalties to sight, hearing, or trying to do things. Severe winds are more like an innate attack (knock back) or area TK. Nasty weather (lightning, hail) are just variant Innate Attacks with overhead, bombardment, and a large area. Stopping fog, wind, rain is a bit of a trick, but you can grant the advantages Sure Footing, Alertness, Resistance to counter various weather penalties. Having things take time is just one or more limitations (probably Environmental -20% and extra time) Concentration would be required for most abilities that did not have duration, though you could buy a duration. Using MM and alternate abilities, I doubt most of the abilities would be that expensive. |
02-25-2016, 04:17 PM | #3 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Powers] Large-scale only weather worker?
I have a weather-worker character — not low-value by any stretch, though — that I statted up with: Control Weather 3 (Cosmic, can affect wider weather patterns, +300%; Cumulative, +400%; Extended Duration, until the seasons turn, +150%; Natural Phenomena, +100%; Persistent, +40%; Onset, 1 minute, -10%; Elemental, -10%; Super, -10%) [524], and then turned into a Wildcard power.
You could do something similar to what you want, I think, with just playing around with that Cosmic, Cumulative, and Onset — Cumulative isn't strictly RAW-legal on Control but my GM liked the way that worked too much to forbid it. Try Control Weather 1 (Cosmic, can affect wider weather patterns, +300%; Cumulative, +400%; Natural Phenomena, +100%; Onset, 1 hour, -20%; Elemental, -10%; PM, -10%) [108]. This should let you concentrate to enact a weather change that takes three hours per ±1 to form, and can influence wider weather patterns with a successful Meteorology roll at whatever penalties the GM wishes to apply. You can, long-term, adjust strategic weather patterns over an area at penalties enforced by the GM but you're limited to painfully long times to change the weather over your strictly limited 200-yard radius. |
02-25-2016, 05:41 PM | #4 | |
Join Date: Feb 2012
Location: America
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Re: [Powers] Large-scale only weather worker?
I would agree with naloth in general, but like they said there really is no way to lighten bad weather conditions. At least none I can think of.
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02-26-2016, 01:31 AM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Large-scale only weather worker?
I thought about this in the other thread but it didn't seem to be what the Op wanted.
Split the difference for a new Enhancement between Natural Phenomena and Cosmetic. So Background Phenomena +50% You can use your control over a wide area but its limited to subtle or what could be considered natural effects and changes.
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02-26-2016, 08:05 AM | #6 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] Large-scale only weather worker?
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This way to do it mainly has the problem that it doesn't extend well-- meaning I need an entirely new set of abilities for oceans, avalanches, crops, and kingdom prosperity. And its really messy. But it does what I asked for. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-26-2016, 08:18 AM | #7 | |||
Join Date: Sep 2004
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Re: [Powers] Large-scale only weather worker?
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02-27-2016, 04:56 AM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Large-scale only weather worker?
Wekk its +50% instead of +100% for the area effect, so lower base for your limitations.
Immediate Preparation required would be the first one I use here.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-27-2016, 03:06 PM | #9 |
Join Date: Oct 2007
Location: Vermont
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Re: [Powers] Large-scale only weather worker?
This is a bit out-there, but I think:
Serendipity (Wishing +100%, Focused (Weather Only) -40) (24/Level) is perfectly fair approach, considering that fortuitous weather is something that could happen anyway.
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02-27-2016, 04:11 PM | #10 | |
Join Date: Oct 2015
Location: New England
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Re: [Powers] Large-scale only weather worker?
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