01-11-2017, 01:06 PM | #11 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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We aren't talking about rolls the player is making, but which the GM is rolling in response to the player stating that his or her character is about to do something is so stupid, it may be out of character behavior. This applies to the RAW version of common sense as well as my proposed alternative.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-11-2017 at 01:08 PM. Reason: Removed further explanation; it won't help if we still aren't on the same page. :) |
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01-11-2017, 01:24 PM | #12 | |
Banned
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-11-2017, 01:28 PM | #13 | ||
Banned
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-11-2017, 03:32 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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I mean, do it your way. A player wants their character to offer respectful salutations to the local muckymuck or panjandrum. I don't pick up the dice to roll to see if they do something stupid and give offense. So a proposed +N to such rolls is worth nothing. And I would think a GM who did ask me to roll, or rolled for me, and told me, "You just insulted his nibs and the guards are coming toward you with maces raised," was being abusive and obnoxious.
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Bill Stoddard I don't think we're in Oz any more. |
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01-11-2017, 03:33 PM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Yes, but IIRC you have to buy a Cosmic variant of Intuition to do that.
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Bill Stoddard I don't think we're in Oz any more. |
01-11-2017, 03:33 PM | #16 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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Common Sense rolls are for stuff that isn't that blatantly obvious - say a fist fight does break out at the Emperor's Birthday, roll vs. Common Sense to know you should let the guards handle it, and the Emperor will hang you with the perpetrators if you escalate by trying to stop it yourself, or roll vs. Common Sense to recall that everybody in the Empire knows the Emperor really likes fist fights, so you can join in if you want, but taking a swing at one of his daughters who hasn't joined in is still a bad idea.
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-- MA Lloyd |
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01-11-2017, 03:41 PM | #17 |
Banned
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-11-2017, 03:51 PM | #18 | ||
Banned
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-11-2017, 04:00 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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What I did was a bit different. One of the waiters came over and politely asked if he could be of any assistance, with one of those looks that translates as "Do we have to escort you to Imperial Security and detain you?" And the PC was in the succession. So the day after the incident, he was requested and required to come to the palace, and the emperor explained to him that, were he on the throne, he could beat the other man to death with his bare hands, and for the other man to hit back would be treason. This made the prospect of his ascending to the throne one the emperor found alarming. The player took the point (I don't think he had figured it out before then). If possible, I give my players free will to do even really clueless things. But they have to make a point of it. On the other hand, one of my players tells the story of the time he was GMing Traveller. The PCs were tramp merchants. So he told them that there was a holdup in the clearance for their ship to take off, expecting a session of comedy about bureaucratic screwups. And one of the PCs went to the office at the spaceport that issued permits, and threw in a grenade. . . .
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Bill Stoddard I don't think we're in Oz any more. |
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01-11-2017, 04:25 PM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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Unfortunately a pretty common thing in my experience.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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Tags |
advantage, advantage of the week, common sense, intuition, week, [basic] |
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