04-15-2014, 08:57 PM | #11 |
Join Date: Feb 2014
|
Re: Reinforced Concrete, Punching and ST
Don't forget to give the character enough DR or Injury Tolerance to prevent the striking arm and hand from turning into a red pulp upon striking the concrete wall with that much force.
|
04-15-2014, 08:58 PM | #12 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Reinforced Concrete, Punching and ST
That's not genre consistent for any setting I know of that allows humanoids super strength.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
04-15-2014, 09:18 PM | #13 |
Join Date: Aug 2004
|
Re: Reinforced Concrete, Punching and ST
In GURPS Supers, all you need to not take damage to your hand is DR 3, so that you qualify for the Striking Surface perk. You probably WANT more DR and IT:DR, but that is all you need to not damage your own fist.
That and ST 20 [100], +14 ST (Super Effort +300%) [400], is all you actually need to qualify for "put your fist through 1 ft of concrete" as a character concept.
__________________
My GURPS stuff |
04-15-2014, 10:25 PM | #14 |
Join Date: Feb 2014
|
Re: Reinforced Concrete, Punching and ST
There are several superhuman strength characters who injure their hands when striking hard surfaces. Spiderman is the most popular ("Peter Parker, The Spectacular Spider-Man #1"; Peter punches a brick wall with spider strength and injures his hands). Most super heroes who are super strong are also usually uncannily armored like Colossus, have super levels of IT:DamageReduction like Superman, or have incredible levels of hit points and fast regeneration like the Hulk. Being super strong doesn't mean your body can withstand its own strength under all conditions.
|
04-16-2014, 06:59 PM | #15 | |
Join Date: Feb 2014
|
Re: Reinforced Concrete, Punching and ST
Quote:
You do more damage as if you had brass knuckles or steel toed boots, but you don't suddenly get infinite DR for the punch. |
|
04-16-2014, 08:40 PM | #16 | |
Join Date: Aug 2007
|
Re: Reinforced Concrete, Punching and ST
Quote:
I'd take Striker(Limb/Arm) over Striking surface myself. You get mor.f. Also, I don't believe Forced Entry and a Melee Skill stack. they're either/or.
__________________
Fred Brackin |
|
04-16-2014, 10:08 PM | #17 | |
Join Date: Feb 2014
|
Re: Reinforced Concrete, Punching and ST
Quote:
Start with Campaigns p379 "Hurting Yourself" "Any time you strike unarmed (with bare hands, feet, fangs, etc.) and hit a target with DR 3+, you may hurt yourself! For every 5 points ..." yadda yadda yadda. Going off the first post's assessment at needing a damage of 155, the character will need a minimum of DR of 31 prevent hand damage in the best case scenario. To completely remove any possibility of hand damage (by striking too hard), the character's DR will need to equal the DR of the concrete ("up to a maximum equal to the DR of the target you hit"). To fit a cinematic martial arts genre, you could make the DR with accessibility of "only when striking inanimate objects" Last edited by Culture20; 04-16-2014 at 10:33 PM. |
|
04-16-2014, 11:07 PM | #18 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Reinforced Concrete, Punching and ST
And for the purposes of the "striking unarmed" part, a strike with brass knuckles doesn't count as "unarmed". And Striking Surface counts the same as brass knuckles. It's a small damage bonus and the larger benefit of not counting as completely unarmed for the purposes of Hurting Yourself (your unarmored hand is still in trouble if someone parries your punch).
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
04-16-2014, 11:39 PM | #19 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
|
Re: Reinforced Concrete, Punching and ST
Quote:
Luke |
|
04-16-2014, 11:58 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Reinforced Concrete, Punching and ST
Quote:
For another data point, According to http://www.globalsecurity.org/milita...-06-11/ch8.htm it takes 20 kg of TNT to breach an 8" reinforced concrete wall, and thus it would take about 40 kg for a 1' wall. That's sufficient for a damage of 112d, which will do max damage for a contact explosion or 672. Last edited by Anthony; 04-17-2014 at 12:03 AM. |
|
Tags |
cover, damage, overpenetration, punching, strength |
|
|