05-25-2007, 10:54 AM | #21 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feinting with a Slam attack.
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05-25-2007, 11:06 AM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Feinting with a Slam attack.
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1. Under game rules, if you throw an attack that misses, for any reason, there's no compelling reason for the defender to use a defense. Under rules as written, where defenses are always retroactive to the determination of an attack's success. 2. If you are inventing new rules (no problem with that from me), then you need to allow that a sufficiently skilled combatant has a chance of reading that your intent is not to strike, and then not react. OR, the attacker, getting something (burn opponent's defense) for very little (he's still capable of defending, if his weapon doesn't require a turn to re-ready, he doesn't miss a beat, etc). Seems like what you're describing here could be, potentially, modeled as an All-out-Attack (Attack and Feint) rather than the usual Feint and Attack. So, first you roll an Attack to see if you threw a blow that your opponent realizes is capable of hitting. You then roll a Feint (probably based on IQ) to see if you fake out the defender. Result matrix: 1. You miss your initial attack roll: you biffed the approach; he's not buying it no matter what. 2. You make the attack roll, but lose the Feint: He sees your ruse, and doesn't burn his defense. 3. You successfully attack, and win the Feint. You cause him to burn a defense. Thoughts: Margin of success on attack applies to feint. A blazing-fast guy can probably chop-kick to a dupe's head and stop it a hair's breadth short, forcing both a defense/retreat AND a non-contact situation. Second: the fact that you have to seriously counteract your own momentum is why you probably have to do this as an AoA. Third: I don't buy the "I don't damage him!" as a trade-off for "burning a defense," as presumably one of the reasons you'd do this is when you're fighting as part of a team. Fourth: a skillfully executed move like this could count as a bonus to Intimidation, I'd think.
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05-25-2007, 11:07 AM | #23 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Feinting with a Slam attack.
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05-25-2007, 11:16 AM | #24 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feinting with a Slam attack.
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-25-2007, 11:19 AM | #25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Feinting with a Slam attack.
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"If the bullet hits me, I Dodge; otherwise I keep Concentrating on my spell." |
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05-25-2007, 11:24 AM | #26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feinting with a Slam attack.
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-25-2007, 11:28 AM | #27 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Feinting with a Slam attack.
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Some attacks that my sparring partners throw, both as real and set-up attacks, you can tell from moment one that you're in no danger. Maybe they start too far away, or the angle of the blow is wrong, or you can tell that with the position they're in, they can't make any contact worth worrying about. One reason for this could be they're throwing an attack directly into your guard, and so you don't need to do anything but "take" it (in GURPS, this might still be a Parry or Dodge; probably closer to Dodge). Anything that's serious enough to make me take action is going to look pretty convincing. In fact, it has to be fully convincing, which means it has to be a real attack. Of course, real attack/defend with tricky stuff can be: My opponent fakes low kick, I start to defend, he then switches to middle kick or upper punch, and I'm a beat behind, but I still try and defend against it. That reads as "Deceptive Attack" to me. Now, to your exact Thread title, doing this with a Slam...this means you have to rush your opponent with full force. You then have to STOP, which will be a neat trick, and probably visible to Defender because it's a whole body that has to stop. So, that's why I suggested Attack-and-Feint, above. The Slam/Fake soundsl ike an AoA to me, because the effort to stop the attack is going to make it hard to do anythign else. If it's NOT that hard, it's probably not that tricky.
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05-25-2007, 03:43 PM | #28 |
Join Date: Oct 2005
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Re: Feinting with a Slam attack.
I'm with DouglasCole here, with an addendum: There is the third class of attack, which involves starting a movement - it could be a movement of the arms, legs, a shift in weight, a shift in timing - that signals the opponent that you've started an attack. The opponent doesn't know right away if it is the percursor to an effective attack, or the precursor to an ineffective attack, or what. However, just in case, the opponent shifts to be ready to defend once the attack comes. He doesn't commit fully to the defense, because there's no attack yet - he's just ready to defend a certain attack. If you don't complete the attack as advertised, your opponent's defenses are out of place. He's less ready to defend. This is a Feint in GURPS.
One of the things Feint covers is the "faked" attack. But the fake "attack" covered by feint isn't a full attack - it isn't meant to connect in any way, shape or form. The feinter isn't fully committed to the attack. In the same way, the opponent starts a defense, but doesn't have to follow through on it - he moves his sword to parry, starts to shift to dodge, perhaps takes a step in preperation to retreat- then discovers that the initial attack motion wasn't followed through with and attempts to recover to a position ready to attack or defend. That moment is when the attacker can launch the real attack and take advantage of limited defenses. A good attacker feinting against a poor defender can stack up enough of a Feint bonus to make the active defense pretty much worthless. But you can't trigger a full Active defense with a faked attack under Feint - because you're not comitting fully to the attack, even a faked out defender won't commit fully to the defense. |
05-25-2007, 05:00 PM | #29 |
Join Date: May 2007
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Re: Feinting with a Slam attack.
I really don't see the problem here. If you want to, by the rules as written, pull off an attack that doesn't hit but makes the foe defend, pull Kromm's 'strike for zero damage and define it as non-contact' thing. Is that not what you want?
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05-25-2007, 05:54 PM | #30 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Feinting with a Slam attack.
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Doesn't always work, though - hence the contest of skills. I suppose GURPS could have taken the approach of saying a Feint is a contest of skills, and if the defender loses he expends an active defense. But that would make most feints meaningless ("Okay, I Dodge!") or weak ("I'm a TBAM fencer, I'll take that -1 to Parry without worrying"); you'd almost always be better off actually attacking and hoping for a missed defense. It would also fail to simulate all of the other things that Feints can represent - the myriad of options for drawing a defender into a bad position to stop your next attack. Some of those options are faked attacks, but far from all of them.
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feint, slam |
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