01-21-2018, 05:38 PM | #1 |
Join Date: Nov 2011
Location: South Dakota, USA
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[Basic] Advantage of the Week (#49): Enhanced Tracking
Previous Thread: Enhanced Move
Next Thread: Extended Lifespan, Longevity, Unaging If you're new to this series or just want to leave feedback about it, check out the Introduction Thread. If you need help finding something we've already discussed, johndallman is maintaining an index of which traits we've discussed. Basic Enhanced Tracking (p. B53) is a Physical, Exotic Advantage priced at 5 CP/level. Enhanced Tracking has little to do with the Tracking Skill (p. B226), but is about how many targets upon which the character may focus his, her, its, or their eyes; barring other traits that would affect this, the default is that said character may only focus upon (track) one target, such as for the purposes of the Aim or Evaluate (both p. B364) maneuvers. Each level of Enhanced Tracking increases the maximum amount of trackable targets by one, with the caveats that you still cannot Aim at more targets than you have ready weapons capable of hitting said targets, nor can you track something you are unable to detect. Some real-world creatures and/or machines can have this trait. Other Supplements
Past Editions Under the Third Edition rules, to track more than one target required taking "Independently Focusable Eyes". I'll be referencing its entry in Compendium I, on page 58, as part of the section covering Racial And Super Advantages. The first, obvious difference after the name is that Independently Focusable Eyes costs 15 CP and is not a leveled trait. You may take it multiple times, but you can't take more instances of it than (character's number of eyes less one); a character with two eyes may buy it once, a character with three eyes may take it twice, etc. and each time it will cost 15 CP.Useful Links As always, feel free to suggest additions to this section... especially as everything I found seemed really, really niche and well outside the realm of [Basic]. Discussion Starters This is (usually) a generic list of questions for those who want to participate in the discussion but need a little help. If you already know what you want to say, feel free to skip these. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-27-2018 at 12:29 PM. |
01-21-2018, 06:19 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#49): Enhanced Tracking
I have picked this up a few times, especially with the Multiple Lock-On enhancement from GURPS Gun Fu.
Its great for a Gun Slinger or fighter pilot and I also use it for watching multiple computer screens.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-05-2021, 04:11 PM | #3 |
Join Date: Feb 2021
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Re: [Basic] Advantage of the Week (#49): Enhanced Tracking
[Never got to pick it, but wonder if puting Independent it wold be a lock on the target or area and so even if you lose the focus the target wold keep being tracked.
Like some of those lock on cameras in fighters or bombers. |
12-05-2021, 09:38 PM | #4 |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#49): Enhanced Tracking
Dungeon Fantasy 11: Power-Ups has Enhanced Tracking (Multiple Lock-Ons, +20%) [6/level] as a power-up for scouts. This gets renamed "Multi-Aim" in DFRPG.
(DFRPG doesn't offer the Evaluate maneuver, so Multi-Aim gets shortchanged a bit. It does feel pricey to me. Edit: The write-up does note that Multi-Aim also aids in setting up Opportunity Fire against multiple locations. So maybe that compensates for the loss of the Evaluate benefit, unless GURPS allows this Opportunity Fire benefit as well.)
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12-06-2021, 02:57 PM | #5 |
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Join Date: Mar 2012
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Re: [Basic] Advantage of the Week (#49): Enhanced Tracking
I never see this used... possibly because it takes quite an investment to shoot at two different targets, and that investment often comes with side effects that discourage aiming.
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12-06-2021, 10:17 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#49): Enhanced Tracking
I have used it twice now. Both times with a pistol and Gunslinger.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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advantage, advantage of the week, enhanced tracking, week, [basic] |
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