12-25-2008, 03:23 PM | #1 |
Join Date: Dec 2008
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Too Long Between Turns
Our family really loves the munchkin card games and play them a lot. So we were excited about Munchkin Quest.
The problem that we are running in to is that it is just too long between turns. My kids have a tendency to use their movement only to explore. With some with three movement points, and some with four mp, and four players, it can mean 10+ monster fights before one's turn ever comes back up. Very tedious. For now, we are imposing the arbitrary rule of one exploration per turn plus one if they have a racial or class movement modification greater than one. Unlike some others on the board, we don't have a problem with the complexity, just the downtime between one's turns. There are only so many curses one can send out, and if no one is next door then there is no helping to do. And controlling monsters really only boils down to rolling dice, as again there just are not that many power-ups in one's hand of 5 cards to affect that many monsters. |
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