Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-21-2012, 01:53 PM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: (Unofficial) FAQ of the GURPS Fora

Q: How are Blocking Spells used / rolled? What modifiers do they get?

A:
Quote:
Originally Posted by Kromm View Post
While the effect of a Blocking spell is equivalent to an active defense, the roll involved isn't an active defense roll. Just to start with, the roll is against a full skill, not (skill/2)+3. On the downside, Blocking spells are affected by the penalties for low mana, shock (DX/IQ penalty for injury last turn), spells "on," and a lot of other things that don't affect active defense rolls, and do not get +1 for Combat Reflexes. In addition, they always cost FP (even high skill can't change this), automatically interrupt long castings (no Will-3 roll allowed), and can't be used repeatedly in a turn (even at a penalty). As they have their own, fairly extensive drawbacks like this, making them subject to the standard run of active-defense penalties as well would be excessive. Thus, Blocking spells aren't affected by standard active defense penalties.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
aura with area effect, auras of power, bow, faq, heals fp, heals fp only, kromm explanation, rapier wit, ufaq


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.