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Old 10-21-2011, 01:21 AM   #61
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by ClayDowling View Post
Not much need to convert meters to yards. A meter is within 3 inches of a yard, which is close enough not to matter in game terms. Under 100 meters, the differences are negligible. If you're really worried about it, 100 meters is 110 yards.
That's right, I've just converted it - as suggested by RAW - as 1 yard == 1 meter. It gets tricky with the centimeters and millimeters... and that's the main reason for me to make the table in metric. Because I just can't visualize feet and inches...
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Old 10-21-2011, 01:22 AM   #62
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Default Re: Combat Maneuvers Cheat Sheet

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It'd be nice if you included things like "Roll 1d; on a 1, the vitals are hit" for the hit location notes.
I'll see if I can squeeze it in there somewhere... gets trickier with every addition.
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Old 10-21-2011, 01:27 AM   #63
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I'll see if I can squeeze it in there somewhere... gets trickier with every addition.
There's few enough of those, you should have room if you remove the weapon pictures below that block. That's what I'd do if I had InDesign, anyway.
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Old 10-21-2011, 01:28 AM   #64
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Default Re: Combat Maneuvers Cheat Sheet

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There's few enough of those, you should have room if you remove the weapon pictures below that block. That's what I'd do if I had InDesign, anyway.
If you want, I can export it in another format which you might have a program for?
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Old 10-21-2011, 01:58 AM   #65
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Default Re: Combat Maneuvers Cheat Sheet

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If you want, I can export it in another format which you might have a program for?
The only DTP software I have access to is the open-source Scribus, and as far as I know there's no easy way to transfer content without issues between the two. I might be able to do something with an SVG file, but I don't know how well it will import. I'd be happy to try, though.
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Old 10-21-2011, 02:00 AM   #66
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Celti View Post
The only DTP software I have access to is the open-source Scribus, and as far as I know there's no easy way to transfer content without issues between the two. I might be able to do something with an SVG file, but I don't know how well it will import. I'd be happy to try, though.
There isn't even an export filter for SVGs built in. I'm sorry, I can't seem to comply!

I'll add the 1 in 6 stuff though... the file is loaded up on my compu, now I just need the time to do it, cause, you know... I should be working :)
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Old 10-21-2011, 09:01 AM   #67
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Default Re: Combat Maneuvers Cheat Sheet

UPDATED October 21 2011, 16:59 CET
Combat Maneuvers Cheat Sheet 1.96
Combat Maneuvers Cheat Sheet 1.96 - InDesign Source File

Changes 1.96:
  • In the Hit Location Table, added in the 1 in 6 effects (Torso - Hit Vitals instead...)
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Old 10-21-2011, 09:26 AM   #68
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A thousand thanks! Now that sheet is perfect!
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Old 10-21-2011, 10:48 AM   #69
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Default Re: Combat Maneuvers Cheat Sheet

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A thousand thanks! Now that sheet is perfect!
As always, please report errors and constructive critisism back to me via this thread!

Cheers!
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Old 10-21-2011, 11:30 AM   #70
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Default Re: Combat Maneuvers Cheat Sheet

At first I want to thank you for the work you have done here! Great!


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As always, please report errors and constructive critisism back to me via this thread!
Secondly I want to report a minor glitch:
In the Injury Tolerance Table the reference is (B390), the correct page would be (B380).
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