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Old 05-08-2011, 06:22 PM   #1
Mythalinear
 
Join Date: May 2011
Default GURPS rules for constructing items?

Greetings all,

I recently discovered the GURPS system and have fallen in love with it. I plan to use this system in my next campaign and I was hoping someone might be able to tell me if there was a system for constructing items.

Basically I want to give lots of spare time in between adventures for the players to command their followers to go out into the world and collect resources for them (think Sid Meier's Civilization) and then they use said resources to build their base, everything from beds and shelves to massive telescopes and clockwork golems.

If such a system does not exist then my thought was to create my own system using [Size] as well as [Complexity] in order to figure out the cost of resources, time, and difficulty to create.

Any thoughts or feedback would be very much appreciated.

Mythalinear
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Old 05-08-2011, 09:34 PM   #2
sjard
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Default Re: GURPS rules for constructing items?

Moved to GURPS Forum, where you are more likely to get answers.
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Old 05-08-2011, 10:53 PM   #3
starslayer
 
Join Date: Dec 2006
Default Re: GURPS rules for constructing items?

you could potentially use the 200hours = 1CP = 25 enchantment points conversions.

Basically have every 200 hours of 'work' that the allies do translate to either 1CP in a gadget (magnified vision in a telescope) or 25 energy in an enchanted item (like a golem).
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Old 05-08-2011, 10:54 PM   #4
SuedodeuS
 
Join Date: Sep 2008
Default Re: GURPS rules for constructing items?

Low Tech Companion 3 has rules for making things, as well as information finding/gathering resources (via hunting, farming, mining, etc). It's intended for use before TL 5 (the Industrial Revolution), but a lot of it can be adapted for use after that.
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Old 05-08-2011, 11:44 PM   #5
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: GURPS rules for constructing items?

GURPS provides cost and weights for all listed items. Low-Tech Companion 3 explains how to use those to determine time and resources required for crafting items, but it's possible to do it without LTC3. I wrote up examples of both methods here, to give you an idea of what's involved.
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