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Old 01-23-2018, 04:09 PM   #11
sir_pudding
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Default Re: System for economic simulation

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Originally Posted by Alonsua View Post
Exactly, something like this I found earlier:

http://www.usdebtclock.org/

but with the data divided by industries and, if possible, with current companies or the most important ones in every industry (and for the entire planet, not only US).
Googling "global economic indicators" is also trivial.

There's literally no way to get real time data for all economic indicators since many of them are are quarterly...
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Old 01-23-2018, 04:11 PM   #12
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Default Re: System for economic simulation

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You could try picking up TRAILBLAZER by METAGAMING. It is an out of print game, but one can be had on ebay for about $17.

It is a sci-fi based campaign game, and if items being produced aren't purchased by the traders, the production rate drops, etc. If an item is purchased in quantities, production gets ramped up, and so forth. Bidding on prices when there are two or more traders on the same world who want access to a given commodity - results in driving the prices up, and therefor making the producers want to produce more.

It is not a bad game actually, one I enjoyed playing back in my college days. I don't know of that would be what you're interested in however.

Anyone remember MULE? It was a trading simulation game as well - computerized and all that. Dang, but I miss that game.
Currently checking on them, which pages should I consult?
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Old 01-23-2018, 04:19 PM   #13
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Default Re: System for economic simulation

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Googling "global economic indicators" is also trivial.

There's literally no way to get real time data for all economic indicators since many of them are are quarterly...
Maybe it is because english is not my main language, but so far I am unable to find some on this. So far the best source I could get is this

https://csimarket.com/Industry/Industry_Data.php

and here I cannot appreciate what the biggest companies are and what´s their market share (moreover, it does not seem to be full world data) :S
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Old 01-23-2018, 04:25 PM   #14
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Default Re: System for economic simulation

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Originally Posted by Alonsua View Post
Maybe it is because english is not my main language, but so far I am unable to find some on this. So far the best source I could get is this

https://csimarket.com/Industry/Industry_Data.php

and here I cannot appreciate what the biggest companies are and what´s their market share (moreover, it does not seem to be full world data) :S
There are lists of the largest companies in the world, Fortune 500 being a well-known one. You could probably also research this in your native language, since global economics are global.
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Old 01-23-2018, 04:29 PM   #15
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Default Re: System for economic simulation

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I will read on them as soon as possible. I could actually call the real world databases with dynamic modifiers according to the size of the player companies (but first I need to find these databases). So for example if computers and peripherals is an industry of 300 billion dollars a year, and Leonovo got 20% at the moment as is, and a player gets to develop a company with revenue for up to 50% of the world industry, then Leonovo share goes down to 20%*0,5=10% and its value drops accordingly :)
That doesn't follow. You're assuming the total size of the industry remains the same and MegaPCCorp's share of the industry is taken away from the other firms. But if you look at recent economic history, a number of the highly successful firms, even the really huge ones, have gained large shares of an industry that didn't exist previously. Apple, FaceBook, Google, Wikipedia. . . .

Alternatively, MegaPCCorp might end up with 50% of an industry that already existed. But it might have doubled the total size of the industry in the process, and the 50% that belongs to the other firms might be as large as their 100% used to be. Or they might be at some intermediate point where they lost some business, but it was a smaller market share of a larger revenue, so they didn't lose as much as that sounds like. Say for example the computer industry expands to $450 billion, and MegaPCCorp has half, or $225 billion, the other firms have the other $225 billion, which is only a 25% decrease.

What you're suggesting is what's sometimes called "fixed pie" modeling, where the total amount of wealth is unchanged, and only the way it's divided up changes. But there are also cases where new wealth is created, and the pie gets bigger. In fact the past quarter millennium has seen an ongoing creation of huge amounts of wealth, so a lot of enterprises have become rich in that way: railroads, telegraphs, telephones, clothing factories, steel mills, aluminum refineries, dye manufacturers, and we haven't even gotten out of the nineteenth century yet. If some of the characters in your world are technological geniuses I would expect them to be creating new wealth on a huge scale.
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Old 01-23-2018, 04:46 PM   #16
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That doesn't follow. You're assuming the total size of the industry remains the same and MegaPCCorp's share of the industry is taken away from the other firms. But if you look at recent economic history, a number of the highly successful firms, even the really huge ones, have gained large shares of an industry that didn't exist previously. Apple, FaceBook, Google, Wikipedia. . . .

Alternatively, MegaPCCorp might end up with 50% of an industry that already existed. But it might have doubled the total size of the industry in the process, and the 50% that belongs to the other firms might be as large as their 100% used to be. Or they might be at some intermediate point where they lost some business, but it was a smaller market share of a larger revenue, so they didn't lose as much as that sounds like. Say for example the computer industry expands to $450 billion, and MegaPCCorp has half, or $225 billion, the other firms have the other $225 billion, which is only a 25% decrease.

What you're suggesting is what's sometimes called "fixed pie" modeling, where the total amount of wealth is unchanged, and only the way it's divided up changes. But there are also cases where new wealth is created, and the pie gets bigger. In fact the past quarter millennium has seen an ongoing creation of huge amounts of wealth, so a lot of enterprises have become rich in that way: railroads, telegraphs, telephones, clothing factories, steel mills, aluminum refineries, dye manufacturers, and we haven't even gotten out of the nineteenth century yet. If some of the characters in your world are technological geniuses I would expect them to be creating new wealth on a huge scale.
Yes, this is why I prefer dynamic and real world data, so the "game economy" can be constrained with it, since otherwise it will embark in hard to control inflations or deflations which respond solely to the player base or an imperfect genetic algorythm which would become a computing hell if the player base is active and large enough. This will also encourage competition since they will need to fight for their wealth, instead of simply "creating" it.
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Old 01-23-2018, 04:48 PM   #17
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Default Re: System for economic simulation

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There are lists of the largest companies in the world, Fortune 500 being a well-known one. You could probably also research this in your native language, since global economics are global.
Yes, I have seen some of these, but it would soon become a living hell to manually adjust and modify the data so I need a proper source to which the code can refer and which is updated regularly. Looking for sources like Fortune 500 forces me into looking for every company individually and then to look again at it every time it is updated.
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Old 01-23-2018, 05:05 PM   #18
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Default Re: System for economic simulation

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Originally Posted by Alonsua View Post
Yes, I have seen some of these, but it would soon become a living hell to manually adjust and modify the data so I need a proper source to which the code can refer and which is updated regularly. Looking for sources like Fortune 500 forces me into looking for every company individually and then to look again at it every time it is updated.
There are services which provide real-time economic data, but they aren't cheap, because people use them to make a lot of money.
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Old 01-23-2018, 05:19 PM   #19
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There are services which provide real-time economic data, but they aren't cheap, because people use them to make a lot of money.
How much expensive?

*And where or how do I allocate these services?
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Old 01-23-2018, 05:31 PM   #20
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Default Re: System for economic simulation

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Yes, this is why I prefer dynamic and real world data, so the "game economy" can be constrained with it, since otherwise it will embark in hard to control inflations or deflations which respond solely to the player base or an imperfect genetic algorythm which would become a computing hell if the player base is active and large enough. This will also encourage competition since they will need to fight for their wealth, instead of simply "creating" it.
But if your players are successful economic actors, they will change the real world, and the data will no longer be valid.

As for encouraging competition, it seems as if you are trying to create a game situation that encourages players to try to take away other people's wealth, rather than creating new wealth. And if you reward that sort of behavior I don't doubt that you can get it. But is that the game you prefer to play?
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