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Old 01-23-2018, 02:26 PM   #11
sir_pudding
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Default Re: Completely left-field question...

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Originally Posted by JoelSammallahti View Post
I'm sure there's any number of potential reasons for why one clade might have attained body sizes not seen in other clades in later eras. No need to assume that it must have been greater toughness. Note that by your thinking, whales should have IT:DR. Or all cetaceans? Or all artiodactyls? Or all mammals?
Some whales might.
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IT: Damage Reduction is purely a superhuman/supernatural advantage.
Something like it may be appropriate for large things. See "Extreme Damage" in Pyramid #3/34: Alternate GURPS.
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Old 01-23-2018, 02:29 PM   #12
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Default Re: Completely left-field question...

Getting appropriate levels of toughness out of large creatures and objects almost requires IT(DR), typically levels equal to SM.
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Old 01-23-2018, 02:33 PM   #13
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Default Re: Completely left-field question...

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Sounds more like an (Ti-) Alloysaurus...
Okay, lol for that one.
DR 6 is literally on par with plate armor. Allosaurus was less massive and certainly less robust than a white rhino. Weight estimates seem to fit the range for black rhinos. I don't think many would give them even light "bulletproof" skin.
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Old 01-23-2018, 02:35 PM   #14
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Default Re: Completely left-field question...

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Getting appropriate levels of toughness out of large creatures and objects almost requires IT(DR), typically levels equal to SM.
I'm curious for the evidence of that, but feel research on the subject would be too depressing.
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Old 01-23-2018, 02:42 PM   #15
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Default Re: Completely left-field question...

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I'm curious for the evidence of that, but feel research on the subject would be too depressing.
The main argument is that GURPS gives a plank of wood and the HMS Victory the same DR, but the ship's structure still impedes cannonballs heading into interior spaces. Big thick slabs of things aren't really a thin layer of armor and a whole lot of breakable stuff, the whole thing acts like armor.
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Old 01-23-2018, 02:54 PM   #16
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Default Re: Completely left-field question...

That's the whole unliving and homogeneous difference in Hit Points though.
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Old 01-23-2018, 03:06 PM   #17
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Default Re: Completely left-field question...

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That's the whole unliving and homogeneous difference in Hit Points though.
Not really, because real homogeneous objects aren't a thin layer of armor backed by breakable stuff, they are a layer of breakable armor stuff all the way through.

Merely being unliving doesn't seem sufficient for many real world things. The real Victory won't sink from a few dozen hits, unlike it's GURPS counterpart (without "Extreme Damage").
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Old 01-23-2018, 04:49 PM   #18
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Default Re: Completely left-field question...

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I'm curious for the evidence of that, but feel research on the subject would be too depressing.
Well, to give an example, a Cog is DR 5 and 147 hp, which means a ST 10 guy with an axe (1d+4 with an all-out attack) can disable it in around fifty hits. Now, that might actually be true if he's just pounding on a single point making a hole, but the rules let him just hack randomly at the ship and do that, and, well, you aren't going to shred 25 tons of wood in fifty hits.
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