09-16-2019, 07:11 AM | #61 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Maximum Attributes for Real World People
Had a minor mental hiccup between 3e and 4e: "Obsession -5 to -15 points (...) A Will roll is required any time the character is requested (or forced) to do something that does not further the goal." (Basic Set 3e R pg 241)
So now, in 4e, Self Control rolls aren't based on Will but they were in 3e. Oops. :-)
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
09-16-2019, 07:48 AM | #62 |
Join Date: Feb 2016
|
Re: Maximum Attributes for Real World People
Self-control rolls were one of the big improvements of 4e, as it nixed one of the major munchkin tactics (load up on Strong Will and any disadvantages that allow a Will roll). Concerning IQ 20, just give someone Absent-Minded, Clueless, and Confused (6), and they are the classic genius that cannot do much outside of the field.
|
09-16-2019, 08:10 AM | #63 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Maximum Attributes for Real World People
Quote:
For example, what would Einstein's Self-control roll of his 3e Obsession (Unified field theory) [-5] would be? Would you go with the point total as GURPS Update suggests (results in a 12) or should one go with the old will roll and make it (15) and cut the cost by a half ? Vlad Tepes is another example. Is his IQ 11 to make sure he gives into his Bully and Sadism more then a (12) would suggest or is a (9) for 1.5x cost more appropriate? Oh, by the way something similar to Self-control did exist in 3.5e; it was called Frequency of Submission (Compendium I pg 9-10) but it was an optional rule.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-18-2019 at 02:56 PM. |
|
09-16-2019, 09:42 AM | #64 |
Join Date: Dec 2007
|
Re: Maximum Attributes for Real World People
|
09-17-2019, 03:54 AM | #65 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Maximum Attributes for Real World People
Quote:
1). the most realistic use of IQ20 and those disads 2). the most realistic way to model someone being great in their field 3). even gives you the result you want in game basically you want someone to be great in a single field, I'd just given them a great score in that field's relevant skill (and good scores in complementary ones)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-19-2019 at 03:49 AM. |
|
09-17-2019, 04:36 AM | #66 |
Join Date: Feb 2016
|
Re: Maximum Attributes for Real World People
Sorry, I meant in the field. If we are talking about point efficiency though, which is generally the metric by which GURPS measures most characters, a specialist is usually going to be worse off than a generalist. It would be different if skills really did cross multiple attributes...
Let us examine an IQ 10 individual with Physics (VH) IQ+10 [48]. At that level, they are quite skilled, if not terribly brilliant physicists. They will never get a Noble Prize though because they lack the ability to play the academic or research game. While they can do research on 'book learning' (the established literature) in Physics at a default of 18, meaning that they are a good research assistant, they are horrible at teaching classes, writing up grants and research, and at interviewing for jobs. In order to be equally good in all of those areas, they must have Diplomacy-20 [44], Fast-Talk-20 [40], Teaching-20 [40], and Writing-20 [40], for a total of 172 CP. Let us examine an IQ 20 individual in the same situation. They can sell back four levels of Will and Per, take Absent-Mindedness, and each of the skills at IQ, and they will spend a total of 163 CP. They will spend much less points and be much more effective characters. If you want further amusement, give them Clueless and Appearance (Very Handsome/Beautiful), for a total of 169 CP, to create the stereotypical hot professor who finds herself or himself accidentally in situations with students where they have to use their Diplomacy and Fast-Talk to avoid trouble... |
09-17-2019, 05:10 AM | #67 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Maximum Attributes for Real World People
Quote:
Honestly I think CP has nothing to do with real life, it's a game mechanic for roughly equating things to each other. real life isn't a points buy system So yeah I get your min maxed IQ20 Nobel prize hopeful is a more efficient way for getting those attributes in abstract, but until the Nobel committee publishes it prerequisites in GURPS terms it's an abstract build not a matter of absolute fact.
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-18-2019 at 06:40 AM. |
|
09-17-2019, 09:12 AM | #68 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Maximum Attributes for Real World People
Quote:
A character should based on a concept not on 'how can I manipulate the point totals to make as powerful a character as I can?' Heck, in the edition of Champions I played back in the 1980s the book itself told you how to manipulate the rules so you got the biggest bang for your points. Besides as pointed out before most Nobel prize winners didn't do much out of their field. More importantly the outstanding work generally wasn't a case of high IQ but high skill Never mind in some cases one prize has been given to several people (such as in the case of penicillin) Regarding GURPS stats for Nobel prizes winners the Who Who's books list several but none of them is IQ 20. I have also included the skill most relevant to the Nobel Prize they got. Rudyard Kipling: IQ 13; Writing-20 (literature) Albert Einstein: IQ 15; Physics-22 (physics) Theodore Roosevelt: IQ 14; Diplomacy-12, Politics-17, Savoir-Faire-16 (peace negotiations) Sir Winston Churchill: IQ 14; Writing-18 (Literature) Ernest Miller Hemingway: IQ 13; Writing-19 (Literature) As you can see from this is wasn't high IQ but rather high skill in the related profession. Teddy is more the interaction of skill rather then just one and he may have used other things to get the peace negotiations to completion that aren't immediately obvious. Side notes: GURPS Who's Who 1 and 2 are the works I would really like to see an update for.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-17-2019 at 09:44 AM. |
|
09-17-2019, 12:14 PM | #69 | |
Banned
Join Date: Aug 2004
|
Re: Maximum Attributes for Real World People
Quote:
In 4th Ed you could represent an IQ of 21 for Maths and Physics etc, with: IQ 21 + Mathematical talent 0 IQ 20 + Mathematical talent 1 IQ 19 + Mathematical talent 2 IQ 18 + Mathematical talent 3 IQ 17 + Mathematical talent 4 IQ 16 + Mathematical talent 5 IQ 15 + Mathematical talent 6 IQ 14 + Mathematical talent 7 IQ 13 + Mathematical talent 8 IQ 12 + Mathematical talent 9 IQ 11 + Mathematical talent 10 (Power ups Talents has rules for Talents going to 4, 5, 6, or 10 levels) So how what IQ does Newton need to cover things that aren't covered by Mathematical Ability? Does he really need an 18? Mathematical Ability: Accounting, Astronomy, Cryptography, Engineer, Finance, Market Analysis, Mathematics, and Physics. |
|
09-17-2019, 12:22 PM | #70 | |
Banned
Join Date: Aug 2004
|
Re: Maximum Attributes for Real World People
Quote:
|
|
Tags |
attribute |
Thread Tools | |
Display Modes | |
|
|