02-25-2018, 10:17 PM | #1 |
Join Date: Feb 2018
Location: Salvador, BA - Brazil
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Bow Quick Shoot House Rule
This rule is aimed at a realistic Banestorm Campaign (no WM or HA), but it's not trying to simulate real life. The goal is to give more options to ranged attacks, bring more flavour to bows choice and keep game balance. I'm aware of the MA Quick Shoot rule, but don't like the extra roll to ready.
The concept hovers in a combination of partial draw and quick shoot and I think it suits a realistic game due to some videos on youtube showing quick shoot tricks (spotted a few threads about this topic on this forum). I could see two trick types: "low power" fast shoots (quick target practice) and low accuracy "full power" shoots ('n' arrows flying before the first hit the ground). Ranged Attack Option: Quick Shoot 2.0
I like this rule so there's a small benefit for characters with even ST (can lower Effective ST without losing damage) and give some flavour to a Short Bow for acurate better RoF when damage is not a concern. Rule not playtested yet. I'm also thinking about an Extra Effort option to lower penalty to -3 (mimicking Flurry of Blows). I want to hear you feedback if there's something in this rule that can break game balance or something that can be improved (again, not trying to simulate real life!). Please forgive bad grammar. |
02-26-2018, 01:41 AM | #2 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Bow Quick Shoot House Rule
I don't quite get what you mean with the different ST ratings.
So your character has ST 15 and a ST 15 longbow, and thus could lower the effective ST up to -4, as the minimum ST for the general set of longbows is 11? Why would that matter? And speaking of ST, do you allow Strong Bow to apply here or only for proper full length draws? The problem I've got with faster shooting bows in a realistic setup is that bows are too good in general (or ST damage is, or both). In combination with high player skills, this makes quantity over quality a deal that is a bit too good. Plinking bows would end up with shuriken, damage-wise, being more a nuisance than a real danger, even with relatively unarmored opponents. |
02-26-2018, 03:13 AM | #3 | |
Join Date: Aug 2005
Location: Denmark
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Re: Bow Quick Shoot House Rule
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Compare with All Out Attack or Committed Attack. Also Damage and Skill tends to not be equal but be at a factor of 2:1. So +2 skill = +1 damage. The same could apply here, in reverse. So it's either -6 bow skill or -3 damage. Also I probably wouldn't allow players to chose a combination as I fear they would stop and try to calculate optimal effect for every attack depending on known Range penalty, hit location and DR of target... and that would slow the game down tremendously. But that might jut be my players. :) So I would say one or the other. ---- Btw. in my games I allow people to substitute an Attack with a Ready. So people could make an All Out:Double and make a "ready + attack". This way, with Fast Draw, anyone can shoot every turn. But at the cost of defense. |
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02-26-2018, 08:56 AM | #4 | |||||
Join Date: Feb 2018
Location: Salvador, BA - Brazil
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Re: Bow Quick Shoot House Rule
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I think RAW states that the particular bow ST is the minimum required to operate it, so there's no "different ST ratings". I just want to add flavour towards smaller bows beyond bulk and price. Think about it as even strong bows requires a minimum draw strength to make an arrow fly. Smaller bows would require less ST (the ST parameter in weapon table). Quote:
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For my current game power level -3 damage is a huge penalty for a Thrust attack (most attacks would be unable to pierce any armor) and -6 to skill would bring the most skilled archer (Bow 18) at 7 yd from a sure (95%) to a low (37.5%) chance to hit. If people start doing Quick shoot to the eye every turn I want it to be due to my lack of control in players' skill level instead of bad rules. Quote:
I chose this aproach to give a minor bonus to a even ST score (useless for damage) and to lower damage also reduce shoot range. For odd ST scores it would be simple +2 skill = -1 damage. An even ST score would allow +1 to skill without damage penalty on top of it. Quote:
AoA(Double) for ranged attack allowing Ready + Attack seems unbalanced compared with AoA(Determined), with gives only +1 skill bonus. Losing defenses with Ranged AoA is more forgiving than in melee combat. |
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02-26-2018, 09:17 AM | #5 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Bow Quick Shoot House Rule
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02-26-2018, 10:39 AM | #6 |
Join Date: Feb 2018
Location: Salvador, BA - Brazil
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Re: Bow Quick Shoot House Rule
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02-26-2018, 10:42 AM | #7 |
Join Date: Aug 2005
Location: Denmark
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Re: Bow Quick Shoot House Rule
That's probably right. I just always felt that the AOA:Determiend for ranged never got used anyway.... except for long range sniping. So this way archers have another option open to them.
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02-26-2018, 02:37 PM | #8 | |
Join Date: Feb 2018
Location: Salvador, BA - Brazil
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Re: Bow Quick Shoot House Rule
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If you have ST 15 and a ST 11 longbow, You can't reduce your draw, but since you're stronger than the bow, can easier go full draw and do a steadier quick shoot. (effective ST 11 and -2 to skill). With Strong Bow perk (or ST17) you could attack with unmodified Bow skill every turn if you succeed fast draw rolls. That could be excessive... but you're giving away a potential +3 damage. But if you have ST 11, as my first answer, you could only go for a clumsy quick shoot (-6 skill) with a longbow. I'm still thinking if it should be like that, so low ST characters can think about using a short bow for more accurate quick shoots. |
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