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Old 11-17-2014, 01:28 PM   #531
Kalzazz
 
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How fast can Bryce move? Can he hit 2d base slam damage?
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Old 11-17-2014, 02:31 PM   #532
Peter V. Dell'Orto
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How fast can Bryce move? Can he hit 2d base slam damage?
It's Vryce, not Bryce. In any case, he has move 5 in armor, which puts him to 2d for slams according to GCA. He's slammed once that I remember - against an orc a couple sessions back. He didn't even know what his slam damage was. When you do 4d+10 or more with your sword, you don't use many other attacks.
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Old 11-17-2014, 03:40 PM   #533
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Autocorrect didn't like Vryce and I didnt catch it. Slam damage does seem to be one of those rarely ever worth it things unless you have say enhanced move and enough space to get up to speed. Or are a beefy animal who can't use weapons and wants to beat parries by slamming
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Old 11-17-2014, 08:43 PM   #534
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Autocorrect didn't like Vryce and I didnt catch it. Slam damage does seem to be one of those rarely ever worth it things unless you have say enhanced move and enough space to get up to speed. Or are a beefy animal who can't use weapons and wants to beat parries by slamming
Things like the Ramming Speed perk help too, though. If you can max out slam damage even on short movement, then add a spiked shield . . . it's a great move. Especially if you also learn Run and Hit.
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Old 11-17-2014, 09:45 PM   #535
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Where are spiked shields discussed for slamming? I see them in Low Tecj Companion 2 but that references Shield Bashes rather than Shield Slams

If someone can get to 2d and have Weapon Master Shield and a Large Shield would be a pretty solid 2d+7 damage which is a really nice wallop . . . . though even so, unless your the Flash you probably do a lot more damage swinging something

Shield Rush does seem quite useful for Move and Attack though! Doesn't say it prevents you from Blocking and its a Slam so not capped at 9!

Where is Run and Hit? I don't see it in the Pyramid with Ramming Speed

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Old 11-18-2014, 09:15 AM   #536
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Where are spiked shields discussed for slamming? I see them in Low Tecj Companion 2 but that references Shield Bashes rather than Shield Slams
I see no reason whatsoever why a spike on the front of a shield wouldn't give +1 to slams as well as shield bashes.

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Where is Run and Hit? I don't see it in the Pyramid with Ramming Speed
It's in DF11, on p. 12.
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Old 11-18-2014, 09:16 AM   #537
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I muse a bit on the set-pieces from my previous session. No purely GURPS stuff, here, but the session discussed was GURPS.

Set-Pieces, Choices, and Homages from DF Session 51
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Old 11-18-2014, 02:15 PM   #538
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Autocorrect didn't like Vryce and I didnt catch it. Slam damage does seem to be one of those rarely ever worth it things unless you have say enhanced move and enough space to get up to speed. Or are a beefy animal who can't use weapons and wants to beat parries by slamming
You are luckily unfamiliar with Hawk Flight Sumo Minotaur Slam.
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Old 11-19-2014, 10:55 AM   #539
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You are luckily unfamiliar with Hawk Flight Sumo Minotaur Slam.
The barbarian Honus, in my current game, slams people all the time. Their defenses vs. his morningstar are terrible when prone and trampled. Slam is a very good tactic, if you're centered on it.

I should talk about him past-tense - the player lives out of state and his job and family have both expanded. He's more like a guest star. But he's a guest star who slams a lot.
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Old 11-19-2014, 10:56 AM   #540
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So, henchmen and hirelings. How do you treat them, as a player and as a GM?

How do you treat henchmen and hirelings?
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