02-10-2013, 01:27 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
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Bill Stoddard |
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02-10-2013, 01:30 PM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Engineering questions for Transhuman Space
So it's some sort of Modular Ability that is available even for Ghosts for a limited number of skills/bonuses? (Since it's a program that needs running.)
Last edited by vicky_molokh; 02-10-2013 at 01:33 PM. |
02-10-2013, 01:54 PM | #23 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
Quote:
Bill Stoddard |
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02-10-2013, 02:02 PM | #24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Engineering questions for Transhuman Space
Indeed. But if you want to provide the appearance of a different emotional state to the actual one - which is what Vicky was considering - you're going to need some software to do it. Providing none would be simpler, but will tend to make humans doubt you're a real ghost.
Last edited by johndallman; 02-10-2013 at 02:02 PM. Reason: spelling |
02-10-2013, 02:12 PM | #25 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Social Engineering questions for Transhuman Space
Again, not obvious to me. Or to Dr Doom and his Doombots, or to the producers of THE VENTURE BROTHERS.
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02-10-2013, 02:17 PM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
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02-10-2013, 02:25 PM | #27 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Social Engineering questions for Transhuman Space
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02-10-2013, 02:36 PM | #28 |
Join Date: Dec 2007
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Re: Social Engineering questions for Transhuman Space
It only works on natural beings. Nothing with a Digital Mind is a natural being. And that includes digital ghosts.
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02-10-2013, 06:49 PM | #29 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Social Engineering questions for Transhuman Space
Quote:
However, TS does have a precedent (IIRC in "memetic counseling") for verbal and somatic behaviors as a medium for transferring hints about emotional states and intentions that could be used as the basis for Empathy. This could then include bioshells and their riders at a penalty for the alienness and the rider and for how little effort was put into the shell's biocontroller to match them. |
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02-10-2013, 07:30 PM | #30 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
What, you're saying that it's not obvious to you why the people who came up with Dr. Doom's Doombots would not have been asking themselves, "Do these entities have the trait of Digital Mind as defined in GURPS 4/e, and does this prevent telepathy from working on them?" Well, to start with, the abilities of Marvel characters have no requirement to be described in the terms of any rpg, and certainly not of one that has never published licensed versions of Marvel characters. Beyond that, GURPS 4/e is less than ten years old, and Marvel had Doom building robots long before that. If that's not obvious it will do till obvious comes along.
Bill Stoddard |
Tags |
empathy, fashion sense, indomitable, machine empathy, social engineering |
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