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04-21-2015, 09:21 PM | #1 |
Join Date: Aug 2004
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More Imbuements
So I recently picked up Pyramid #3/71 for the Vehicle Imbuements article. We now have weapon Imbuements, defense Imbuements, and transportation Imbuements (or, as I prefer to call them, mobility Imbuements). What else is there?
“You're all clear, kid! Now let's blow this thing and go home!”Yes, an X-Wing Fighter's torpedoes are a weapon system; and Luke's destruction of the Death Star could be chalked up to using the Force to Imbue it with increased accuracy or a guidance system. But do we want it to be that easy? After all, what's to keep the Emperor from "bending the beam" of the Death Star's main cannon to fire over a planet's horizon to strike the moon on the other side?* Vehicle Imbuements includes an option for extending an Imbuement's Duration with the caveat that it costs a lot more FP — in particular, the cost is based on the vehicle's SM. Perhaps attack Imbuements for vehicular weapons should also have FP costs based on the vehicle's SM? * Assuming, of course, that the beam is powerful enough to blow up a terrestrial planet, but not powerful to shoot through a gas giant. “I'm giving her all she's got, Captain!"The Vehicle Imbuements article suggests that if you're not the pilot of a vehicle, you're going to have a harder time Imbuing it, if you can do so at all. I would make an exception for vehicles with engineering crews, and would allow the chief engineer a prime spot when it comes to applying Transportation Imbuements to his craft. That said, crafts that require some form of Crewman skill might require a chief crewman with an Imbuement skill to successfully direct the activities of the crew in order to get the desired benefit. “Some people are naturally better at riding bicycles than others. You know how a lot of people begin playing sports when they're little? But sometimes, people who were ordinary bike riders until just yesterday will suddenly experience a blossoming of talent.”What about applying the Transportation Imbuements to bicycles, skates, snowboards, or even unassisted athletics? For instance, combining gymnastics or parkour with the Aerial Operation Imbuement could give a rather interesting “skydancing” character concept; and Clinging Vehicle could lead to some rather spectacular stunts by a rollerblader. ══════════ …and that's just what you get when extending the notion of Imbuing vehicles. What other kinds of gear could be Imbued to achieve impossible results? Do sensors and communications deserve their own Imbuements, or can any boosts or tweaks a sensors or comm operator could bring be handled by repurposing attack Imbuements? |
04-22-2015, 04:28 PM | #2 |
Join Date: Apr 2015
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Re: More Imbuements
Mecha Imbuements? You could do all of the Imbuements on those at once, I think. Unarmed and melee Imbuements for martial arts mecha stunts, plus vehicle and projectile imbues.
I know Power-Ups 1 suggests noncombat imbuement skills, it gave an example of a Video Transmission skill so you could record things using your eyes as cameras and use any electronic device to send video signals. Expanding on that a bit, I imagine you could come up with Imbuement Skills to do implausible computer hacker feats, like treating anything with the slightest bit of electronics as being connected online regardless of whether it is. |
04-22-2015, 04:38 PM | #3 |
Join Date: Feb 2009
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Re: More Imbuements
This thread has a discussion of the reasonability of IQ based imbuements, by no less a luminary than Kuroshima, writer of the DF Mystic Knight
http://forums.sjgames.com/showthread.php?t=80138&page=2 Edit - Oops! That was supposed to be for the other thread, sorry! I suppose I'll leave the link here instead of just making a blank post, as is kinda relevant? Last edited by Kalzazz; 04-22-2015 at 07:40 PM. |
04-22-2015, 07:56 PM | #4 |
Join Date: Aug 2008
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Re: More Imbuements
I actually and sadly lack this issue currently so im refering to what the op has said and what ive heard about the article.
I would think that the person piloting/driving the vehicle would be the one required to make the roll, not the person giving commands. That said, Id think its totally in genre for the engineer to boost capabilities insofar as the motive system (or other powered/mechanical systems) go. I could see scotty tweaking shields or phasers as much as making the enterprise go faster. Frankly, i could see a cinematic engineering "martial arts style" based around such a thing. I might actually need to write this.... Thank you for the inspiration, dataweaver! As for personal motive means, why not? If you can make your horse gallop through the air, how is that significantly different than being able to do the same yourself in a blatantly over the top bleech-style anime duel?
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04-22-2015, 08:10 PM | #5 | |
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Join Date: Oct 2007
Location: Europe
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Re: More Imbuements
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Imagine some kind of .50 caliber machine gun mounted on a fighter aircraft carrier. The carrier itself is a gigantic vehicle, AFAIK SM+13 or 14, and so based on your idea the FP cost to Imbue this tiny weapon would be huge, which is wildly unrealistic. No. Scale the FP cost for the size or general size category of the weapon. You can base it on the kind of target the weapon is meant to be used against. For instance, a .50 caliber side-mounted machine gun on an aircraft carrier is meant to be used against small boats, power boats, motor torperdo boats and so forth (according to international conventions, rapid-fire .50 caliber weapons aren't supposed to be used as anti-personnel), probably ranging from SM+2 to SM+4, so average SM+3. Last edited by Peter Knutsen; 04-22-2015 at 08:13 PM. Reason: few changes to better get my idea across |
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04-22-2015, 08:58 PM | #6 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: More Imbuements
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04-22-2015, 09:41 PM | #7 |
Join Date: Feb 2009
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Re: More Imbuements
I sooooo want to make an Imbueist Rollerblader now then!
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04-22-2015, 09:56 PM | #8 |
Join Date: Feb 2009
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Re: More Imbuements
Are there stats for Roller skates/blades anywhere?
I see stats for Ice Skates, I suppose could make an Imbueist Ice Skater instead |
04-22-2015, 10:04 PM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: More Imbuements
GURPS High-Tech (p. 230) has a skateboard and really, they are basically the same thing, except skateboards are more stable. I'd just use those stats if I were you.
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04-22-2015, 11:01 PM | #10 | |||
Join Date: Aug 2004
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Re: More Imbuements
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That is the most obvious next step. But what else could be Imbued? |
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