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Old 07-26-2018, 05:29 PM   #41
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Character Cards

Good answer (not the one I wanted to hear, but honest, anyway!). Next question: Would a potential stretch goal BE a pad of the full-size character sheets added to the box? ;-)
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Old 07-30-2018, 02:57 PM   #42
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Character Cards

Quote:
Originally Posted by Chris Rice View Post
It's easy to make up characters on any old scrap of paper, that's true. But if we're trying to attract a new generation to TFT; a generation who are used to high quality graphics and top notch physical game components, I believe these cards will be a major boon. These will make it much easier for me to attract new players to a pick-up game; they don't even have to generate a character - just pick a card and off we go.

I'm coming to the conclusion that these might not be absolutely essential, but could be very important.
This is the exact argument for a set of Combat Cards with the movement and combat options on them with brief tactical information and a page # for further research when it's NOT YOUR TURN.

Any nice looking, dry erase, easy to use game parts would only be a plus for the game when teaching new players.
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