11-30-2017, 10:19 AM | #21 |
Join Date: May 2007
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Re: Where are the most detailed & realistic travel rules to be found?
Note that the sidebar "Humping, Tramping, and Yomping" is available in the free preview of High Tech.
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11-30-2017, 10:25 AM | #22 | |
Join Date: Apr 2005
Location: France
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Re: Where are the most detailed & realistic travel rules to be found?
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Now, I'm sure it is somewhere else. It is a so useful and important rule for those who want a more realistic foot traveling rate ... And, in the old huge debate, we sounded to be dozens ... |
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11-30-2017, 11:43 AM | #23 |
Join Date: May 2015
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Re: Where are the most detailed & realistic travel rules to be found?
Wow, thanks a lot for the added information, guys!
So I almost bought a $28 PDF download (on sale at the moment for $21.55) for two paragraphs that mainly tell you to pro-rate per hour using Move/2 with the Basic Set modifiers, and to charge 1 hour per forage attempt. And, those two paragraphs are mercifully available in the preview PDF, which would have had me feeling extra-silly if I found out after I bought the PDF. Hehe! (BTW I do have the original edition of High Tech somewhere, so I appreciate what is probably in 4e High Tech and will probably get it eventually anyway, but still.) So essentially, this is what I've already been doing since converting my TFT campaign to GURPS in 1987, but with the new idea of using Move/2 as a base marching rate. Hmm. And, thanks very much to mlangsdorf for the link to the houserule travel system web page. Free and at $14/per paragraph, a $500 value! ;-) |
12-01-2017, 01:44 AM | #24 |
Join Date: Apr 2005
Location: France
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Re: Where are the most detailed & realistic travel rules to be found?
After a little research, I read that there was Long Term Fatigue rules in After the End. Can someone who owns those books tell wether it does affect hiking abilities - and wether there are more interesting rules for traveling (it might)?
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12-01-2017, 06:06 AM | #25 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Where are the most detailed & realistic travel rules to be found?
The New World doesn't introduce any new rules for hiking and all the LFP rules are for climate and camping.
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12-01-2017, 06:51 AM | #26 |
Join Date: Apr 2005
Location: France
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Re: Where are the most detailed & realistic travel rules to be found?
Thank you very much.
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12-01-2017, 05:09 PM | #27 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Where are the most detailed & realistic travel rules to be found?
The long term fatigue rules in "The Last Gasp" could be applied to hiking, though.
Last edited by sir_pudding; 12-02-2017 at 01:03 AM. |
12-01-2017, 08:24 PM | #28 | |
Join Date: Jul 2013
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Re: Where are the most detailed & realistic travel rules to be found?
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One question. In your example in "Sighting and Visibility", (Lenia is on the beach at Cape Shad...), why can she see for 9 miles? Shouldn't it be 3? |
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12-02-2017, 01:02 AM | #29 |
Join Date: Apr 2005
Location: France
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Re: Where are the most detailed & realistic travel rules to be found?
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12-02-2017, 08:43 AM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Where are the most detailed & realistic travel rules to be found?
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The concept is sound, but a design will need to watch out for edge cases, which is where the original effort foundered. High HT, High Running or Hiking Skill, etc. Might be mitigated by things like "Trained HT," where the direct impact of high skill (I have Running-25!) is mitigated as a matter of points spent. Then again, if you've paid for HT 15 and Running-25, maybe you SHOULD be able to cover a 100 mile hike in 10 hours and be chipper and fine at the end.
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Tags |
book recommendations, gurps, house rules, travelling |
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