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Old 03-28-2020, 02:34 PM   #1
Peter V. Dell'Orto
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Default Mountain of Meat

I couldn't find a user-created GDF for Dungeon Fantasy Denizens: Barbarians, and so I'm attempting to create the bits I need piecemeal.

Mountain of Meat allows a character to have +100% of ST in HP, not +50%. How can I write that up in a GDF file so it'll take effect? I can always just load that GDF for characters who have it an no other, but ideally I'd like to just stick it in a file and have it only come into play when the quirk is added.

Thanks
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Old 03-29-2020, 02:13 PM   #2
Armin
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Default Re: Mountain of Meat

Hmmm, it looks like Hit Points are being limited using the maxscore() tag, which I don't think can be targeted with bonuses.

So, it looks like you'll have to have Mountain of Meat include a replacetags() to change that tag on Hit Points to the correct value. Yeah, Barbarians already does that to set it to 50% instead of 30%.

Code:
replacetags(in "ST:Hit Points" with "maxscore(ST:ST * 2)")
The replacetags() won't be undone automatically, unfortunately, if that trait is removed later, so there's a caveat.
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Old 03-30-2020, 03:20 PM   #3
Peter V. Dell'Orto
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Default Re: Mountain of Meat

Quote:
Originally Posted by Armin View Post
Hmmm, it looks like Hit Points are being limited using the maxscore() tag, which I don't think can be targeted with bonuses.

So, it looks like you'll have to have Mountain of Meat include a replacetags() to change that tag on Hit Points to the correct value. Yeah, Barbarians already does that to set it to 50% instead of 30%.

Code:
replacetags(in "ST:Hit Points" with "maxscore(ST:ST * 2)")
The replacetags() won't be undone automatically, unfortunately, if that trait is removed later, so there's a caveat.
I'll give that a shot! Thanks Armin.

(Editing later: It worked.)
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Peter V. Dell'Orto
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My Dungeon Fantasy Game Blog
"You fall onto five death checks." - Andy Dokachev

Last edited by Peter V. Dell'Orto; 03-30-2020 at 04:10 PM. Reason: It worked.
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