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Old 10-17-2019, 04:59 AM   #41
GnomesofZurich
 
Join Date: Sep 2005
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Default Re: Godlike Abilities [Powers]

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Originally Posted by ericthered View Post
My favorite Godlike power is the ability to just "poof!" anything into existence.

Snatcher (Permenant+300%, Creation +100%, Large Items +50%, More Weight (2000 tons)+ 180%, reduced time 1 second +80%, Reduced Fatigue Cost 2 +40%) [680]

This ability lets the character conjure most things in one second, and do so repeatedly. Fortifications and battleships are out of range. I may want to make a version calibrated for large ships and castles, and I'm not sure how to build the ability to summon many things at once, as long as they are conceptually similar.
To ratchet this up further, I suggest adding Cosmic (doesn't fail on a roll of 14 or more) +50% and/or Cosmic (no dice roll required) +100%, and perhaps Reliable to compensate for whatever penalties the GM assesses for unusual/unique items. Even with all three, that would only take the point cost to [840].
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Old 10-17-2019, 05:17 AM   #42
Anders
 
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Default Re: Godlike Abilities [Powers]

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Originally Posted by GnomesofZurich View Post
To ratchet this up further, I suggest adding Cosmic (doesn't fail on a roll of 14 or more) +50% and/or Cosmic (no dice roll required) +100%, and perhaps Reliable to compensate for whatever penalties the GM assesses for unusual/unique items. Even with all three, that would only take the point cost to [840].
Doesn't fail on a roll of 14 or more is less than 50%. I think it's +10% or +20%.
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Old 10-17-2019, 07:43 AM   #43
AlexanderHowl
 
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Default Re: Godlike Abilities [Powers]

Snatcher (Cosmic, No die roll required, +100%; Creation, +100%; Large Items, +50%; More Weight, 5 tons, +100%; Permanent, +300%; Reliable, +10, +50%) [640] would be sufficient for the majority of minor deities. Major deities may want to increase More Weight by +800% and add World-Spanning, +100%, for a total of 1360 CP, allowing them to create even the largest solar systems from the safety of another timeline. Increasing More Weight by another +800% (for a total cost of 2000 CP) should allowing the greatest deities to create entire universe (with their associated mythical or superscience planes of existance) on a whim.
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Old 10-17-2019, 02:42 PM   #44
GnomesofZurich
 
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Default Re: Godlike Abilities [Powers]

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Doesn't fail on a roll of 14 or more is less than 50%. I think it's +10% or +20%.
I disagree, since it's an inherent limitation of the advantage, which fits under the +50% level of Cosmic, "Your ability is not subject to the usual built-in restrictions."
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Old 10-17-2019, 02:56 PM   #45
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Default Re: Godlike Abilities [Powers]

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Originally Posted by AlexanderHowl View Post
There are some really cheap godlike abilities. For example, you could have Visualization (Blessing, +100%; Cosmic, +50%; Link, +20%; Reduced Time 7, +140%; Reliable, +10, +50%) [46] plus Visualization (Cosmic, +50%; Cursing, +100%; Link, +20%; Reduced Time 7, +140%; Reliable, +10, +50%) [46] to allow you to bless one person and curse a different person every turn during combat, allowing for some pretty substantial control abilities.
I’m don’t think this interpretation of Link - where it basically gives you a free Extra Attack - is valid. I feel Link should set the spatial relationship between the two abilities when it’s designed, and not deviate from that. Linked Flight and Innate Attack (to represent a jetpack with deadly backwash)? IA is targeted in the direction opposite of flight. Linked Huge Piercing IA and Conical Crushing IA (rocket launcher with backblast)? The cone is opposite the direction of the rocket. Linked Bless and Curse? The relative locations of the Blessed target and the Cursed target need to be set in advance (although with two point-targeting abilities I might be willing to give a bit more leeway).

Not certain which is RAW; I suspect my interpretation may be overly harsh, while yours may be overly lenient, but I’m not certain exactly what the in-between would look like...
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Old 10-17-2019, 03:59 PM   #46
AlexanderHowl
 
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Default Re: Godlike Abilities [Powers]

It is completely valid and supported by both Basic and Powers to my knowledge. Link allows for two (or more) abilities to be used simultaneously, they do not have to target the same entity (though they can).
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Old 10-18-2019, 01:27 AM   #47
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Default Re: Godlike Abilities [Powers]

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Originally Posted by GnomesofZurich View Post
I disagree, since it's an inherent limitation of the advantage, which fits under the +50% level of Cosmic, "Your ability is not subject to the usual built-in restrictions."
It's an official enhancement, but I don't know from where. Enraged Eggplant uses it all the time in his spells.
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Old 10-18-2019, 07:37 AM   #48
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Default Re: Godlike Abilities [Powers]

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Originally Posted by AlexanderHowl View Post
It is completely valid and supported by both Basic and Powers to my knowledge. Link allows for two (or more) abilities to be used simultaneously, they do not have to target the same entity (though they can).
Offhand, I don't recall it being used this way by the authors, and none of the examples I can think of support it either. Link in Powers is described as creating one attack out of multiple advantages such as a tangler grenade that both binds and damages its target. Unless the consolidated attack has a way to affect multiple targets (equally), it wouldn't make sense as a link.

I don't understand what the bless/curse power is supposed to represent other than an attempt to game the limits of how much you can accomplish in a turn. Unless you can describe how the effects jointly accomplish one bigger effect, it doesn't sound valid.

Rule of thumb: Link allows you to use multiple advantages together as one advantage; not use multiple advantages in different ways as one action.
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Old 10-18-2019, 08:01 AM   #49
Aldric
 
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Default Re: Godlike Abilities [Powers]

You could consider it a single power where you transfer luck from one character to the other, but I'm sure there are other ways to model such a skill
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Old 10-18-2019, 10:25 AM   #50
AlexanderHowl
 
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Default Re: Godlike Abilities [Powers]

That only applies to attacks if they have exactly the same Malf., 1/2D, Max, Shots, and Recoil, otherwise they are considered two separate attacks (Basic, p. 106). Since they are two separate attacks, they should be able to target two separate targets, especially if their basic natures are radically different. For a non-attack example, look at how they used Link in the See Invisible example in Horrors, p. 18.
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