06-17-2017, 03:11 AM | #71 | |
Join Date: Sep 2008
Location: near London, UK
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Re: New Technique of the Week: an ongoing thread
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While I like complementary skills, I wonder whether one might want a mechanic more like Environment Suit: the Surgery (Autopsy) could act as a cap to the other investigative skills. (It would be possible for investigator A to do the cutting, and investigator B to draw the conclusions based on A's skill cap, of course.) One might even extend the Complementary Skill mechanic: you have Autopsy-13, you pass, so your functional Autopsy level on this specific body is at +1 for 14, and that's what caps the investigative skills.
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06-24-2017, 12:26 PM | #72 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
Dislocation (Escape). Hard, default Escape, cannot exceed prerequisite+4. This is buying up skill in escaping by dislocating a limb (usually arms or digits) to ease slipping out of restraints. The technique affects the time to dislocate a limb, the Will roll to do so, and the Escape roll. It's very useful for reducing the chances of injury when using dislocation.
Escape being a DX-based skill, it can't have optional specialisations, so this is a Technique. A One-Task Wonder perk would be specific to a form of restraint, such as handcuffs. Opinions?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 06-24-2017 at 01:08 PM. |
06-25-2017, 06:55 AM | #73 | |
Join Date: Sep 2008
Location: near London, UK
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Re: New Technique of the Week: an ongoing thread
Quote:
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06-25-2017, 08:01 AM | #74 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
It reads to me like an optional measure.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-25-2017, 09:04 AM | #75 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: New Technique of the Week: an ongoing thread
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06-25-2017, 10:24 AM | #76 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
Autopsy (Surgery). Hard, default Surgery+6, cannot exceed Surgery+10 (See Bio-Tech, p139). This allows you to buy up skill in the dissection part of an autopsy, which is fairly standardised.
Pathologists, for whom doing autopsies is a routine activity, don't normally have high surgery skill, or do surgery on living patients. Depending on how your game treats specialisations of Surgery, Pathology may be a required specialisation, which covers the entire body, but isn't concerned about keeping the patient alive. Finding evidence or clues during or after an autopsy usually requires rolls against Diagnosis, Forensics, Physiology and/or Poisons, but Biology (Entomology or Microbiology) is sometimes needed. Lab tests for toxicology are Biology (Biochemistry) or Chemistry (Analytical). Roll against the lower of these skills and the Autopsy technique level; it isn't necessary for all the rolls to be made by the same investigator, provided all the investigators can examine the body, or lab testers have adequate samples. This makes equipment bonuses for Autopsy valuable, see Bio-Tech p127. This technique is Hard because you only get one try at dismantling a corpse; a "second autopsy" involves another pathologist making new Diagnosis (etc.) rolls, at -1 if the corpse has been frozen or -2 if it has been embalmed (which also gives -3 or worse to further toxicology tests). I finally found the autopsy rules in Bio-Tech, and decided not to extend complementary skills into cap skills.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 06-25-2017 at 12:46 PM. Reason: Poisons |
06-25-2017, 11:08 AM | #77 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: New Technique of the Week: an ongoing thread
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06-25-2017, 12:47 PM | #78 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
Edited in: I reckon Poisons doesn't cover detailed lab work.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-25-2017, 12:53 PM | #79 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: New Technique of the Week: an ongoing thread
Given how narrow the topic 'poisons' is compared to 'biology' or 'chemistry' or 'physics', it pretty well should.
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06-25-2017, 01:05 PM | #80 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: New Technique of the Week: an ongoing thread
Well, it is a TL skill. To me, that suggests that equipment bonuses or penalties are appropriate, and that it should improve with TL generally. I think that suggests that TL 8 Poisons skill should involve lab work.
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