05-03-2017, 08:49 PM | #11 | ||
Join Date: Sep 2011
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Re: Limited Time: FP vs Maximum Duration
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I like Bruno's interpretation too, but I'm not certain it is correct. The write-up could be clearer about its intention. Initially, I thought Bruno's interpretation was probably correct, but I've been burned often enough in my interpretations to go back and reread the section on Maximum Duration, Powers p.111, and then the section on Turning Abilities Off and On, Powers pp.153-154. I think putting the Maximum Duration Limitation on the Advantage converts it from being a Switchable Advantage to a Transient Advantage. I'm not certain of this, but it seems that Maximum Duration does comply with all three conditions required for transience. Transient seems to be an all-or-nothing proposition, so if Flight with Maximum Duration is Transient, then it would seem that you can't turn it off to land and then takeoff again as part of the same Maximum Duration. If it is Transient, then you probably can't end it early, either. |
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05-04-2017, 06:31 AM | #12 | ||
Join Date: Oct 2011
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Re: Limited Time: FP vs Maximum Duration
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Huh, coulda sworn it only applied to FP spent on spells. Objection retracted. I'm still not convinced that those points are enough to put a cost of 1 FP (per use or per minute) on the same level as a nuisance effect. The idea that a limitation—let alone such a "basic" limitation—should be priced on the assumption that the character has a few other, specific advantages and skills just seems fundamentally wrong. |
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05-04-2017, 08:08 AM | #13 |
Join Date: Sep 2004
Location: Canada
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Re: Limited Time: FP vs Maximum Duration
I favor a more complex pricing scheme for Costs FP based on the category of advantage you're applying it to, rough as:
Paying "Per Use", where this is as much defined by which kind of Costs FP you took as it does the advantage:
I have a half-finished article about this.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-04-2017, 08:16 AM | #14 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Limited Time: FP vs Maximum Duration
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I agree. It is "Maximum" Duration, not "Fixed". Last edited by Donny Brook; 05-04-2017 at 08:20 AM. |
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05-04-2017, 10:08 AM | #15 | |
Join Date: Sep 2011
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Re: Limited Time: FP vs Maximum Duration
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Limited Uses (5-10 uses/day) is -10%, and according to Limited Uses, B112, more than 10 uses/day isn't worth anything because it's not a significant limitation. Costs Fatigue (2 FP) is -10% and, if you normally have 10 FP, you can get 5 uses out of it before you run out of FP. That's the same as you get for Limited Uses (5/day), so it's a fair valuation of the Limitation. Costs Fatigue (1 FP) is obviously less of a limitation than costs 2 FP, because it lets you get twice the usage from your FP that Costs Fatigue (2 FP) does. -5% is half the value of the -10% for costs 2 FP, so that seems fair. But Limited Uses still gives 10 Uses/day a -10%, shouldn't the 10 uses we get from costs 1 FP be raised to -10%, too? If they were absolutely the same in effectiveness, yes. But they don't have the same effectiveness. If you have Limited Uses (10 uses/day), that's it. You have 10 uses, period. After your tenth use of the day, there's nothing you can do with that power until tomorrow. If, on the other hand, you have Costs Fatigue (1 FP), you can take a 10 minute coffee break and have another use available. You don't even have to wait until you're at 0 FP to take that coffee break. So, the -5% Limitation seems fair enough given that you potentially have more than 10 Uses per day, which would normally be worth nothing. The fact that it costs 1 FP gets you the -5%. It seems like a fair valuation. |
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05-04-2017, 10:52 AM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Limited Time: FP vs Maximum Duration
Costing fatigue has three major disadvantages:
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05-06-2017, 09:58 AM | #17 |
Join Date: Oct 2011
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Re: Limited Time: FP vs Maximum Duration
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05-06-2017, 06:56 PM | #18 |
Join Date: Feb 2014
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Re: Limited Time: FP vs Maximum Duration
Recover Energy isn't the only way to get FP back. Regeneration can be applied to fatigue at either -0% or +100%. Depending on how many abilities are reduced in cost by "costs fatigue", 100 character points to restore 1 fatigue per second might be worth it (and only come in to play when the character uses DR, Flight, Enhanced Move, Innate attack, etc all in the same second, and hhen only if more than one costs fatigue).
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Tags |
broken, duration, limitation, modifier |
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