06-17-2016, 08:04 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Warp Limitation: Minimum Distance
How much of a limitation would it be to restrict Warp to a minimum distance? Off the top of my head I would go with 5% times penalty, but does anyone else have any other ideas?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-17-2016, 08:49 AM | #2 |
Join Date: Feb 2014
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Re: Warp Limitation: Minimum Distance
Doesn't hyper jump include a huge minimum distance?
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06-17-2016, 08:51 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Warp Limitation: Minimum Distance
Yep. But it also has a lot of other effects including "not in an atmosphere".
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-17-2016, 10:07 AM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Warp Limitation: Minimum Distance
Yeah, Hyperwarp isn't a good thing to base traits off of. It does too many things at once.
My instinct is actually to charge half the price of 'minimum distance' -- which would be 5% per -2 penalty, not per -1. Of course then the question becomes is traveling great distances really the point of warp? from a tactical standpoint a lot of warp's utility is bypassing obstacles on a short scale. As a GM winging it, I'd likely allow the 5% per -1 only if there were additional limitations that prevent effectively warping within minimum range by means of a double warp. Actually, I'd probably require that regardless.
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06-17-2016, 10:38 AM | #5 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Warp Limitation: Minimum Distance
On the other hand, having a minimum warp distance means the "combat teleport dodge" (whatever its RAW name is) is not available to you. I'd say that's worth -5% on its own...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
06-17-2016, 10:42 AM | #6 | |
Join Date: Jun 2013
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Re: Warp Limitation: Minimum Distance
Quote:
Otherwise, each time the character Warps there's a 1 mile radius around his initial location that he loses the ability to Warp to until some sort of cooldown timer resets, and that's probably going to be a bit hairy in play. |
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06-20-2016, 01:32 AM | #7 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Warp Limitation: Minimum Distance
Quote:
Quote:
I think -5% for each level on the table (so -5% you can't teleport within 10yds) might be fair, except a penalty to any advantage might already be -5% per, and this is sort of worse. I'd say -10% because you can't teleport as a dodge for the first level, and -5% after. -10% might be too much. Or if you really wanted, go like -7% or -7.5%. |
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Tags |
limitation, warp |
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