07-10-2016, 11:54 AM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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Temorary Disadavntage: Electrical
Hello Folks,
In an effort to read the rules for cybernetics with a fine tooth comb, I had to wonder at this: "Your body contains unshielded electronics, or relies on electrical power for its vital energy." I'm going to have to ask for an opinion on this one simply because of the wording involved... Unshielded electronics implies that there are two states of electronics. One is shielded, the other is not shielded (hence the "un" in the root of the word). Logic when used with the word "or" implies that you can have option A as one option. Option B is another option - generally speaking, they are mutually exclusive. Having one precludes the other, and vice versa. But the question becomes one of "Vital energy". Are we talking about Robots that require energy just to function? I'm guessing based on the wording then, that any electronics device that is designed to be shielded, is immune to surge effects. Is that the take of others as well? |
07-10-2016, 12:03 PM | #2 | |
Join Date: Jun 2006
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Re: Temorary Disadavntage: Electrical
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If the issue is can you be a robot and not take Electrical, that's a world building decision. On the whole shielding is realistically fairly simple for things that aren't sensors or communications systems, but not necessarily cheap.
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07-10-2016, 12:04 PM | #3 |
Join Date: Jul 2008
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Re: Temorary Disadavntage: Electrical
Don't stop reading at the first sentence. What Electrical does is rather clearly described.
You're allowed to make a character that's nominally electrical but lacks the Disadvantage if you want to and allowed by the GM. They'd be generally immune to any sort of attacks reliant on their electrical nature. I suspect the reason in the first sentence for the 'or' is to indicate two distinct ways to be susceptible to electrical attacks: either by being fundamentally an electrical device ("relies on electrical power for its vital energy") or by containing electrical parts which when malfunctioning can entirely incapacitate you despite your core physiology being something else ("contains unshielded electronics"). Of course, Temporary Disadvantage (Electrical) is commonly or even usually used to mean a partial Disadvantage where rather than the Advantage making you vulnerable while in use, the Advantage itself is vulnerable as an electric device...
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07-10-2016, 12:37 PM | #4 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Temorary Disadavntage: Electrical
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Robots by their nature, require electricity to function. I'm not worried about "world building decisions" so much as "realism" and "intent of the rules" per se. For instance: Can one build a cybernetic eye that is unshielded, and thus bound by the rules for temporary disadvantage: Electrical, versus a cybernetic eye that is shielded (and exempt from surge attacks) or is it because it is electrical at all - that it must be included? The "Vital Energy" aspect of the "or" wording makes me wonder what precisely was intended. |
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07-10-2016, 12:48 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Temorary Disadavntage: Electrical
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"Intent of the rules" is not "realism". It's game mechanics. Hal, you've been around long enough to know that.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-10-2016, 12:51 PM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Temorary Disadavntage: Electrical
Electrical is the only way to make something Immune to Metabolic Hazards vulnerable to Radiation. I'm not sure how to recreate that on its own.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-10-2016, 12:58 PM | #7 | |
Join Date: Dec 2007
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Re: Temorary Disadavntage: Electrical
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07-10-2016, 01:01 PM | #8 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Temorary Disadavntage: Electrical
Quote:
Also I always interpreted that "or" as an "and/or", because it seems silly otherwise. Running electricity can be stopped by tech/magic/etc. Surge effects. Electrical "vitality" can be stopped, and is a bit different than the first thing I mentioned. If something is resistant to Surge effects, then one can simply buy Resistant: Surge. This, effectively, reduces the points given back for Electrical. Most worlds, I can imagine, with Electrical PCs will have other in-routes to harm than just Bzzzzts! via Surge. Also even the best shielding can fail on its own or with help like via an otherwise not too injurious hole.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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07-10-2016, 02:51 PM | #9 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Temorary Disadavntage: Electrical
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What I'm looking to do is find alternative LEGAL (aka RAW) methods for computing the various costs involved with cybernetic Devices. Just as when I compared the rules for Possession in GURPS Classic to GURPS 4e, and found that they were not 100% compatible, it appears that the cybernetics of GURPS Classic aren't 100% compatible either. No biggie per se, but if I'm going to try and work on a GCA file with the builds for my own campaign, I should at least try for RAW where I can. |
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07-10-2016, 02:54 PM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Temorary Disadavntage: Electrical
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What do you need them to do that they don't do now? What do you need them to stop doing? Or do you just want them to do the same thing, but via different mechanics because you don't like the current ones?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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