The Price of Being Cheap (Mass Combat Question)
Perusing through GURPS: Mass Combat, I had realized something rather interesting. "Movers" on the battlefield--especially ones that are pure utility like the Light Truck--could easily be Poor trucks with Inferior drivers. They would be effectively -75% the cost, and retain T1 towing power at Motorized speeds!
Logically I would deal with flighty drivers, mechanical breakdowns and freight-handling mishaps--is there a way this can be modeled into going All-Out (Cheap) with transportation?
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