08-06-2010, 10:06 AM | #31 | |
Join Date: Sep 2004
Location: Canada
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Re: No fleeing in the Fright Check Table?
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Dungeon Fantasy 2 suggests a simplified implementation for use on NPCs (much in theme with the entire product line, which is all about cutting things down to the dungeon-delving essentials) where you use Intimidation vs IQ or Will to force an enemy to attack someone else, and must move away from you to do so (so you can shield someone by getting in front of them and Intimidating the attacker). But this sort of outright "mind control" isn't appropriate to inflict on PCs from just a basic skill use, because the players will likely lynch you.
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08-06-2010, 10:21 AM | #32 | |
Join Date: May 2007
Location: Verona, Italy
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Re: No fleeing in the Fright Check Table?
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What should be influenced exactly? Attacks, defenses, anything that is combat-related? I'd rather not turn intimidation into the ultimate skill.
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08-06-2010, 10:35 AM | #33 |
Join Date: Jan 2008
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Re: No fleeing in the Fright Check Table?
It also makes little sense to me, especially in a DF setting where adventurers, especially PC's, take on dragons and demons and ... well... MONSTERS.
The mechanic also bothers me because a high combat skilled person would not be easily intimidated unless she has some other reasons to doubt her own abilities. A master sword monster slayer would shrug at something going GRRR at her. She might pause if the opponent demonstrates better swordsmanship or weird magic/powers or greater numbers though... Rolling the Will + Skill you are using as the threat, CAPPED by Intimidate skill would make more sense to me for in-combat uses and for DF-styled settings. |
08-06-2010, 10:36 AM | #34 | |
Join Date: Dec 2007
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Re: No fleeing in the Fright Check Table?
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08-06-2010, 10:44 AM | #35 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: No fleeing in the Fright Check Table?
It should only affect things which the intimidator is trying to influence. For instance, an NPC could wield a chainsaw and use Intimidation to warn the PC away. If the PC decides to attach anyway, roll the Quick Contest of Intimidation vs. Will. If the intimidator wins, apply his margin of victory as a penalty against the PCs' first attack roll, no more. It should not affect subsequent rounds. It should also not affect defenses, as the character was not intimidated against defending himself, only attacking. If the character has a secret Innate Attack or Affliction that the intimidator doesn't know about, it wouldn't affect that either. Just the first, normal attack.
Just keep the focus narrow, and it won't become the "ultimate skill." Those with Overconfidence should also be fairly immune to Intimidation. Last edited by Stormcrow; 08-06-2010 at 10:48 AM. |
08-06-2010, 02:41 PM | #36 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: No fleeing in the Fright Check Table?
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fright checks, kromm explanation |
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