06-23-2010, 01:39 PM | #11 |
Join Date: Nov 2009
Location: GMT-5
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Re: Monstrous bite as area attack
What kind of creature is this?
I don't mean to be a nit picker but SM+5 ST90 sounds like something supernaturally strong*. If that's what you're going for, great. But if you're comparing it to a T-Rex (a non-supernatural beast), I would suggest tweaking the numbers a little. An adult T-Rex is SM+5, contrary to what another GURPS supplement may have said. The largest one found was 14 yards long. And it has 45+ ST. The largest one found was 7.5 short tons which would give it a ST49. If you're talking about a ST90, you're talking about something around 6 times as massive as the largest T-Rex. According to F51, that's going to give you at least a +1 SM for a total of SM+6. I'd suggest lowering the ST to 70 or increasing the SM to +6...unless of course, you're making a supernatural beaste... in which case, ignore everything I've said. : ) *Even if it's a giant "dwarf" with exceptional stoutness, it's probably going to qualify for a higher SM due to it's roundness. |
06-23-2010, 01:42 PM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Monstrous bite as area attack
14 yards long, but about a third of that is tail. I'm not sure it counts - I certainly don't count a cats tail in computing its SM, and that's a third to a half the body length.
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06-23-2010, 01:51 PM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Monstrous bite as area attack
This thread makes me wonder how you would price the cartoon/supernatural effect of temporarily increasing one's mouth to gigantic sizes in order to literally bite someone's head off.
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06-23-2010, 02:48 PM | #14 |
Join Date: Mar 2006
Location: Lyon, France
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Re: Monstrous bite as area attack
I was being circumspect in case my players read this... There are various candidates in the campaign world. And I didn't want to relaunch the discussion on what stats a T-rex would have. I'm mainly interested in getting round high parries to make huge monsters more frightening than little ones without making them massively skillful.
But a tyrannosaurus works for me. It is Dungeon Fantasy so anything goes. But I got the 90 ST from Lwcamps' T-rex stats in the big T-rex thread which were ST 60 and Striking Strength 30 I think. Its DF and realism isn't a priority however I do like the way ST and especially HP map to size, so thanks for the calculations Edges.
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06-23-2010, 02:54 PM | #15 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Monstrous bite as area attack
Quote:
But even if it had no tail at all, it would still be SM+4. The tail alone is at least as big as an ox. I have no problem giving it +1 SM because of it. Besides, SM+4 only gives a 3 yard Reach whereas SM+5 gives a 5 yard Reach. 5 yards from its feet is a more realistic estimate for its Reach IMO. EDIT: But of course, you could be right. You probably know the rules better than I anyway. It's really a judgment call AFAICT. I don't have a problem calling a full grown T-Rex SM+4. I just wouldn't do it in my game. (SM+3 on the other hand... I'm not seeing it.) Last edited by Edges; 06-23-2010 at 03:15 PM. |
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06-23-2010, 03:11 PM | #16 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Monstrous bite as area attack
Quote:
It looks like you just need to hit effective SM+7 do get what you want. At least, that's what I get from Kromm's post which is about as definitive as it gets. I guess this means SM+4 and Born Biter 3, SM+5 and Born Biter 2, SM+6 and Born Biter 1, or SM+7. It's not an exact science, but I'd imagine this would get you anywhere from around ST40 for the SM+4 to ST90 for SM+7. Just to throw numbers out, maybe up to ST45 (SM+4), up to ST55 (SM+5), up to ST70 (SM+6), and up to 90 (SM+7). Then again, this info and a dollar will get you a cup of coffee. |
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06-23-2010, 06:11 PM | #17 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Monstrous bite as area attack
Quote:
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06-23-2010, 07:53 PM | #18 | |
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Location: Iceland*
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Re: Monstrous bite as area attack
Quote:
This makes the rule play nicer with scaling and eliminates the sillier results of the RAW rule.
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06-25-2010, 11:05 PM | #19 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Monstrous bite as area attack
Quote:
+50% to +100% seems high to me. But that's just intuition talking as I don't have a clear idea how to judge it. So I guess I don't have a problem with the numbers in the OP. It did say "effective 90 strength." That could well be ST 70, Striking ST +20. Triple-size T-Rex! I support this house rule. IMHO, it's the best of the half-dozen or so alternatives I've heard (or come up with). |
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06-26-2010, 08:24 AM | #20 |
Join Date: Feb 2006
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Re: Monstrous bite as area attack
with the way ST works now, +100% "strength" is +40% ST, +50% becomes +20%.
An SM+5 beasty with ST60 and Striking ST+12 and Born Biter +3 for effective bite size SM+8, 2ft bite, and counting the huge bites as a pounce, 72lbs for parrying... That'd sort the "problem" for sure. Unfortunately I cannot remember or find the ruling that the Dodge+Retreat bonus is negated v's Area Effect. Was it a House Rule?
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combat rules, kromm explanation, large-area injury, melee attack area effect, scaling rules |
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