01-05-2011, 03:40 PM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Gca
|
01-05-2011, 03:41 PM | #42 | |
Join Date: Nov 2007
Location: Sydney
|
Re: Gca
Quote:
You have heard of search engines right? |
|
01-05-2011, 03:43 PM | #43 | |
Join Date: Sep 2010
|
Re: Gca
Quote:
|
|
01-05-2011, 03:54 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Gca
|
01-05-2011, 04:09 PM | #45 | ||
Join Date: May 2008
Location: CA
|
Re: Gca
Quote:
Quote:
|
||
01-05-2011, 09:39 PM | #46 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
|
Re: Gca
Not user friendly interface?
Double-click and it adds the trait with all formulas attached to it. It couldn't be easier. You must know a little about the rules itself but it releaves you of doing all the math and cross-referencing all the modifiers. Making new traits. Just make them and save them and copu the contents of the newly created gdf file into your own user created one for use of other characters. |
01-05-2011, 09:44 PM | #47 | |
Join Date: May 2008
Location: CA
|
Re: Gca
Quote:
|
|
01-06-2011, 01:41 AM | #48 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
|
Re: Gca
Quote:
From how I see it the time saved in GCS on streamlined trait editing will be lost on the fact you have to create so many traits to begin with. Also the automation of tasks in GCA would save a lot of time. You're really taking a corner case and using it as your entire argument. The way I see it, GCA has most of the work done for you. You rarely need to crack open a book to use it if you know GURPS well enough. That's a major plus when you want to get a fairly simple character made quickly with the minimum of fuss. GCS shines when you're willing to open the books and do the grunt work yourself. The interface makes it easy to create new traits, which is good because that'll be a large part of making even a fairly simple character. There's little support in the way of data files, which means stuff that's pre-generated in GCA will have to be manually entered in GCS. Neither approach is better or worse and I'm not saying GCA has a brilliant interface because it doesn't. I'd rather not have to manually enter items since the point of using software is so I don't have to, so that takes GCS out for my use. On the other hand, when I do have to manually edit an item in GCA it's a exercise in frustration.
__________________
The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
|
||
01-06-2011, 03:13 AM | #49 |
Join Date: Mar 2009
Location: Detroit
|
Re: Gca
The interface is a little clunky, but not too horrible when you get used to it. All you youngsters are spoiled and want everything seamless with your existing programs. My daughter was just complaining about about needing to hold the button down on the remote, to do something that didn't even exist when I was her age, and took years to get a remote at all, when it finally did.
Anyhow, joking aside, the reason the interface is less than perfect is because you can do so much with it. I've just scratched the surface of possibilities, usually getting some user created material instead of re-inventing the wheel, but so far I have not found anything I wanted done that GCA could not do. This is the one & only GURPS character creation program I could say this about. Also, messing around as much as I do, I have *never* broken it. That says a mouthful, I can break anything. I broke Maptool (build 80 if you care) after 1 day, the first time I tried something that wasn't in the tutorials. That's a great program, I'm just saying, I used to get paid to break things so I guess I'm considered a pro... If you want basic, quick & easy character creation with no odd builds, the bells & whistles other programs give you might be your thing. Personally, I think the databases alone are worth more than just about all of the other programs combined. I used to use Thomas L. Bont's program in 3E, which had an add-on description database that included all the rules with each trait. I loved it, and finally switched to GCA when I switched to 4E because he no longer supports his program. I disliked the interface too. However, it's usable, and now I love GCA. It's just a learning curve thing, which isn't as steep as it used to be due to Windows commonality. I remember when there was 12 ways to print from 8 programs, and none of them were the same, so a little difference in database inputting isn't that big of a deal, and I soon found out I couldn't break it. (Not that I never had bugs- but they weren't show stoppers, just restart the program and you're back in business, usually with most of the data intact.) |
01-06-2011, 07:37 AM | #50 | |
Join Date: May 2008
Location: CA
|
Re: Gca
Quote:
|
|
Tags |
gca, gurps 4e, gurps 4th edition |
|
|