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Old 08-28-2015, 07:41 AM   #1
Anders
 
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Default The Last Gasp: Move

I don't understand the Move rules for the Last Gasp (p 3/44.) Let's say I have a character with Move 5. I start running towards an enemy. First round I do one Step and increase Move beyond that to 5. The next round I move 5 yards? Then I start sprinting, increasing my Move to 6 yards/sec. Not using the alternate rules for acceleration, what do I pay?

So. Round 1 I pay 8 AP (that's given on page 9). Round 2 I pay... what? I maintain acceleration, but I'm still running at full tilt. Does it cost 8 AP, since I move Step 1 plus 80% of my Move? Does it cost 10 AP, since I Move at full speed? Does it cost 0 AP since I don't accelerate? The next round I Sprint, which costs 1 AP according to p.10. Do I pay 9 AP (Step + 80% of Move + Sprint), or 11 AP (full Move + Sprint) or 1 AP (for Sprint only).

Also, if I pay FP to regain AP during combat, do those FP replenish as normal or do they replenish as per page 6?
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Old 08-28-2015, 07:57 AM   #2
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Default Re: The Last Gasp: Move

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Originally Posted by Anders View Post
I don't understand the Move rules for the Last Gasp (p 3/44.) Let's say I have a character with Move 5. I start running towards an enemy. First round I do one Step and increase Move beyond that to 5. The next round I move 5 yards? Then I start sprinting, increasing my Move to 6 yards/sec. Not using the alternate rules for acceleration, what do I pay?

So. Round 1 I pay 8 AP (that's given on page 9). Round 2 I pay... what? I maintain acceleration, but I'm still running at full tilt. Does it cost 8 AP, since I move Step 1 plus 80% of my Move? Does it cost 10 AP, since I Move at full speed? Does it cost 0 AP since I don't accelerate? The next round I Sprint, which costs 1 AP according to p.10. Do I pay 9 AP (Step + 80% of Move + Sprint), or 11 AP (full Move + Sprint) or 1 AP (for Sprint only).
Round 1, you pay 8 AP for Step + 80% of Move. Round 2 you maintain speed and pay nothing (Page 9: "If you made a Move maneuver last turn, you don’t need to spend additional AP to maintain or decrease your speed, but pay full cost for additional acceleration") Round 3 you start sprinting and have to pay 2 AP for accelerating by 20% of Move. Round 4 and beyond, assuming you continue to Sprint, costs 1 AP each to maintain speed.

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Also, if I pay FP to regain AP during combat, do those FP replenish as normal or do they replenish as per page 6?
The Last Gasp completely replaces FP recovery with the rules on page 6. It doesn't matter if you spent these FP to cast spells, on Extra Effort, for Breaking Blow, from Hiking, or due to getting hit with an FP-draining attack.
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Old 08-28-2015, 07:59 AM   #3
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Default Re: The Last Gasp: Move

Thank you. That clarifies things.

So I can run long-time using the rules for paced running on p.B354?
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Old 08-28-2015, 11:33 AM   #4
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Default Re: The Last Gasp: Move

These rules don't mesh with the rules for paced running on p.B354. Suggestion - running at more than 60% Move costs at least 1 AP (but may cost more if you accelerate).
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Old 08-28-2015, 03:52 PM   #5
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Default Re: The Last Gasp: Move

I will heartily admit that the rules for short-distance use of AP and FP don't blend well with the long-distance rules. There was an attempt at a solution for this in draft, but it was proven to be MORE broken than the mismatch provided by the current rules.

It's on my to-do list is the best I can offer up.
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Old 08-28-2015, 04:24 PM   #6
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Default Re: The Last Gasp: Move

I don't think I'd expect second-by-second resolution to be the same way as to handle long distance running anyways. There's a reason why the Basic Set handles those in two different sections :)
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Old 08-28-2015, 04:25 PM   #7
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Default Re: The Last Gasp: Move

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I don't think I'd expect second-by-second resolution to be the same way as to handle long distance running anyways. There's a reason why the Basic Set handles those in two different sections :)
That doesn't prevent the occasional observation that it is somehow more efficient to do one then the other, and that they don't come close enough to matching that you don't get silly results by extension. :-)
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Old 08-26-2017, 07:58 PM   #8
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Default Re: The Last Gasp: Move

I have a question about extra Effort in Hiking. On B356 it says you can make a will based roll against the appropriate skill instead of a will roll. What is a will based roll, and how would you make it against a skill?
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Old 08-26-2017, 08:06 PM   #9
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Default Re: The Last Gasp: Move

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I have a question about extra Effort in Hiking. On B356 it says you can make a will based roll against the appropriate skill instead of a will roll. What is a will based roll, and how would you make it against a skill?
It means you apply your relative skill level in Hiking to Will instead of HT. So if you have HT-10, Hiking at HT+2, and Will-11, your Will-based Hiking roll would be 13.
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Old 08-26-2017, 08:11 PM   #10
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Default Re: The Last Gasp: Move

Thanx a ton, that really helps. Really appreciate the help
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