08-24-2019, 12:02 AM | #21 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: DR that prevents only damage?
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08-24-2019, 12:12 PM | #22 |
Join Date: Aug 2018
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Re: DR that prevents only damage?
I'm just thinking of a canon way to do it rather than eyeballing the limitation.
Costs Fatigue is -10%/level and "Costs Fatigue, Variable" allows a pricing system scaling FP cost on a leveled advantage. DR is leveled like Innate Attack, so if you had DR that instated a DX/IQ penalty equal to its level, you could probably price it the same. Since "Temporary Disadvantage" requires Switchable, you'll need to pay +10% upfront, but given that it's -40% for -1 to IQ and -1 to DX as a temporary disadvantage, you more than make it up. So that you're not always suffering TD, you need to keep it off most of the time. So that it switches on when you need it: I think you would take "Reflexive". I don't know whether it would make sense to buy "Variable" here too. B109's clearly designed for attacks, and P107 says "Non-attack abilities don’t need it – their range, area, level of effect, and so on are variable automatically." But if you think about it... isn't it weird for DR inherently to be variable? If you have DR 3 (it hurts people to punch you) you could designate at any moment "I have DR 1" or "I have DR 0" so that people wouldn't hurt themselves, or so that you could easily receive a needle or an affliction? If DR was variable by default then I think we'd need something like "All or Nothing" for those forced to use their full DR (ie can't become non-hard to punch, can't expose themselves to needles) and also "Always On" for people who can't use the "nothing" half of that (DR 0). |
08-24-2019, 02:09 PM | #23 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DR that prevents only damage?
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It could even be scaled so the first level is -1, the second is -2, third -3, and the fourth and further are prices with the full -4 to IQ and DX. And then slap on a Nuisance Effect at -5% of something like "If DR activates and stops enough damage to cause a Knockdown and/or Stun check, you must make the check". |
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08-24-2019, 10:27 PM | #24 | |
Join Date: Aug 2018
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Re: DR that prevents only damage?
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Maybe some kind of auto-heal matched to whatever DR you're wanting really would be the solution. |
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