01-10-2010, 12:03 PM | #751 | |
Join Date: Sep 2008
Location: London, U.K.
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
Hopefully the interesting on-topic discussions can continue - I have enjoyed the debate generally. Sorry. I felt it important enough to speak up. But I'm done now. |
|
01-10-2010, 12:20 PM | #752 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
I've discussed my personal reasons for statting up NPCs already, at much length. I don't need a passage in a rulebook to justify it. Nor is that passage among my reasons for adopting it. Bill Stoddard |
|
01-10-2010, 12:26 PM | #753 | |
Join Date: Nov 2004
Location: Flushing, Michigan
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
Thus, continued argument on the issue is, in my opinion, pointless. Now, discussing the relative merits of different approaches is something that might be a little more useful. I'd be a lot more interested if the discussion was along the lines of "I did X one time and boy was THAT a mistake! I think this is what went wrong..." and "I did Y this one time and here's why and, you know something, my players loved it! But, of course, YMMV." Yes, I'm threadjacking. It's for your own good, you know. |
|
01-10-2010, 01:19 PM | #754 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Resolved,There is no point to statting up anything that is not a PC
I'm so disappointed. I was really put off by the post's patronizing tone at first, but then it occurred to me that, "Hey, he's comiong in here and saying this is bull crap, you're doing it wrong, the only useful way to do things is this way, etc" just like people were accusing me of doing! Genius! Or not, as it turns out.
|
01-10-2010, 02:03 PM | #755 | |||||||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
Quote:
As this is the the internet, I don't really give a pair of fetid dingo's kidneys what your personal opinion about the process of winging is. What I do care about is all the neo-GMs who work themselves "to death" trying to create everything in their gameworld being told that is the only way to prevent their game from being a pile of bat guano. You seemed to have missed, several hundred posts ago, when Archangel Beth decided to grace us with her presence, that we came to an agreement: "Different strokes for different folks." But, here are some examples of you preaching the one-true-way. Quote:
Quote:
Quote:
Quote:
I'll let that just stand on its own. Quote:
|
|||||||
01-10-2010, 02:21 PM | #756 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
In September, I was told with an hour to go, that our GM got called into work (he was on-call that weekend) and that I would need to run a space game from scratch. If my car wasn't in the shop, we'd be playing that game later today. So, on the drive over I was putting ideas together. As I'm the driver, I didn't have the ability to write anything down. I know this is anethma to you, but I didn't even know what the characters were going to be until I got there. I took ten minutes total, talked to each player around the table to figure out what their characters were, and then we got started. Could the game have gone smoother if I'd had more prep time? SURE! But, the game was still a smashing success. As I didn't have any firm preconceptions, I was easily able to tailor the game, as we got going, to the tone and flavor the players wanted. At no point would I ever assume that everyone can do that. However, and please don't take this personally, Bill, it's not meant as a jab, I would expect that people understand that some of us can do that. |
|
01-10-2010, 02:25 PM | #757 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
A marriage where 'trust' consists of one person monitoring the other to see that she is 'worthy' of that trust has already failed. A GM-player relationship which has deterioated to the point where the player has to see the stats for challenges is at a similar point, in my opinion.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
01-10-2010, 02:33 PM | #758 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Resolved,There is no point to statting up anything that is not a PC
Okay, well, rather than go on debating who kicked who in the nads, I'm going to talk about the subject. Here's how I approach writing up NPCs:
Before anything else, I usually do full character sheets for one or several significant NPCs. This helps me get a sense for how many points will give characters with suitable abilities and traits. This is especially useful if I'm running an engine I haven't tried before. It also helps me think out what traits I want in the campaign and what traits I don't. In the course of PC creation, players may pick Allies or other related characters. I do full character sheets for Allies, and for individual Patrons and Enemies, and sometimes for Dependents, if I'm going to be rolling against their traits; the point values let me check that they actually have the right point cost for what the player spent on them, and the exactly specified abilities are useful if they come into combat. For Contacts, I only define one skill, which is an "effective" skill and may not be the character's actual point value; for Patrons and Enemies, I may never figure a character sheet at all. When I run a scenario, I typically stat up from one to three major NPCs fully. I don't necessarily care how many points they cost, but for personal aesthetic taste I tend to round the total points for the traits they really need up to a value that's a simple whole number ratio of the PC cost, and spend a few points on minor goodies. I do generic character sheets for classes of characters that will turn up repeatedly: a generic tracker or warrior orc, a generic sailor or marine. Usually these are people who will come into combat; I want to know what they're capable of in exact statistics. I also probably want to check that leaders cost more than soldiers and soldiers cost more than trackers, or whatever. I probably will reuse these generic sheets repeatedly. For a lot of other encounters during a session, I make up a name, a quick description, and maybe a stat or skill or two on the fly. These people can be the majority of those who appear in a given session. They don't have to be weak characters; they may be immensely powerful ones whom the PCs aren't going to challenge to a fight. I've been doing this for years, and I find that it works for me: It enables me to run sessions that I feel satisfied with and that keep my players coming back. I wouldn't give up pre-statting to wing all stats; I wouldn't try to do full character sheets for everyone. I believe in "characters must not be statted in excess of necessity"—but my concept of what's necessary includes helping me imagine a scene more vividly. And character sheets do that for me. Bill Stoddard |
01-10-2010, 02:39 PM | #759 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
There probably are GMs who can walk in and wing a session every time, and have it be superb every time. But I'm confident that there are a lot more GMs who can run first-rate sessions if they put in time thinking about the scenario before starting the session. And I would say that if you tried to walk in and wing it every time, and a lost of your attempts were failures, that would be a sign that you weren't one of the small number of GMs who can always improvise, and that you should either put in some prep time or let someone else take over. Bill Stoddard |
|
01-10-2010, 02:52 PM | #760 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
Why should it be so? What's so implausible about a state of affairs in which leaders occasionally have abilities which are less desireable from the point of view of a typical player in a generic 'adventure'* than the abilities of soldiers lower down in the social order? I'm willing to bet that a lot of realistic historical figures who had authority over over figures would come to a lower point total than their subordinates if they were statted out in GURPS terms. Points, as you undoubtedly know, are not experience levels and have no relationship with such levels. A higher point person is not necessarily more powerful, more experienced or better at his job than a lower point person. One of the reasons for why I'm always apprehensive when I hear GMs' using the PC creation system for NPCs is that it often leads to those GMs misintepreting the nature of point values. You are too intelligent and experienced with GURPS for me to assume a priori that such is the case, but I'm afraid that I can see no rational reason why someone would want to ensure that leaders were worth more points than followers unless he subscribed to some such fallacy. I hope that there is such a reason and I've simply failed to spot it. *The guiding principle behind point cost, as far as I can tell and as far as I can interpret Kromm's word on the subject.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
Tags |
crunchy, faq, no-wing, wing |
Thread Tools | |
Display Modes | |
|
|