06-15-2015, 06:57 AM | #51 |
Join Date: Jan 2010
Location: Brighton
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Re: Is limb destruction too easy?
Regarding the accumulated HPs lost by multiple hits, I was playing about in my head on the way to work.
one possible solution Each subsequent hit to the torso (that isn't a vital hit) has the final damage in terms of HPs lost divided by the number of hits received round down (minimum 1 damage). I would apply the over penetration cap to this adjusted damage. But each wound bleeds at the full penalty based on what was rolled. And bleeding is calculated separately for each wound. ( Edit: I'm not sure about melee weapons (specifically cut and cr) and I can see issues with working out the period of time this occurs in and that the order you get hit by significantly different bullets will lead to some oddness) So for example say some 10HP chap get hit by 3x 9mm at 2d+2 pi for 9 each normally that would 3x 9 = 27 hp lost, ending up on -17 so taking 1 death roll before he even starts to bleed out. but instead he'll lose 9 + 4 + 3 = 16 hps but suffers ongoing bleeding from 3x -1 bleeds. Ultimate I think people will be unable to act pretty much as quickly as before (you still going to hit 0hp pretty quick), but it should slow down how quickly you get to, -1xHP, -2xHP etc, etc Personally I like calculating bleeding for each wound separately anyway because it means you have a choice to make as to which you tackle first, and ultimately five small bleeds should individually not be as hard to stop as a bleed that is five times as bad. Obviously doing this means every thing bleeds separately which can lead to odd instances, E.g if you've had you left femoral artery completely severed, and a gun shot in you left calf most of the blood you'd be losing out of that left calf wound will actually be squirting out of your thigh. But generally I think bleeding separately is better than totalling all mods and bleeding once. It's obviously more to keep track of though. Last edited by Tomsdad; 06-15-2015 at 11:26 AM. |
06-15-2015, 11:57 AM | #52 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Is limb destruction too easy?
Quote:
Perhaps in the future medical technology could save even the decapitated if their heads were placed in some kind of cellular stasis rapidly enough and/or minor brain damage could be cured. That would lead to a readjustment of what death means yet again.
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06-15-2015, 12:23 PM | #53 | |
Join Date: Jun 2006
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Re: Is limb destruction too easy?
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Sure the immune response is an even worse problem than for most transplants and until we can figure out a way to connect spinal cords there isn't much point, but I suspect even now it might be possible for a sufficiently mad surgeon to remove and reconnect heads and have some of his victims survive, if not with much quality of life.
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06-15-2015, 12:26 PM | #54 | |
Join Date: Jul 2008
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Re: Is limb destruction too easy?
Quote:
As currently drafted it would cause the full consequences of the death check to come to bear immediately when they lose consciousness. That's presumably a bit to the cinematic side of things.
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06-15-2015, 12:43 PM | #55 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is limb destruction too easy?
The difference between "dead" and "incapacitated and dying" only matters for purposes of just what sort of medical care, if any, will help, so it's not like treating them as equivalent is a big problem.
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06-15-2015, 12:59 PM | #56 | |
Join Date: Jul 2008
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Re: Is limb destruction too easy?
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I think forcing all those Dead results to become Mortal Wound results may be going too far, though. A Mortal Wound gives you a minimum of half an hour recoverable time, 60 minutes with trauma maintenance, assuming you're not finished off by bleeding.
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06-15-2015, 01:52 PM | #57 | |
Join Date: Jan 2010
Location: Brighton
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Re: Is limb destruction too easy?
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It would have to be within certain amount of time, (and seriously penalised by delay, benefited by hypothermia) etc, etc. Last edited by Tomsdad; 06-15-2015 at 11:44 PM. |
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06-15-2015, 02:00 PM | #58 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Is limb destruction too easy?
I've seen some of those horrific videos. It makes me wish there were a hell for such people.
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07-12-2015, 05:19 AM | #59 | |
Join Date: Feb 2005
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Re: Is limb destruction too easy?
Quote:
One shooting instructor I had likened it to having a target that's two tennis balls on a piece of rebar. For the purposes of a gunfight THAT is the area inside a human that's more or less a "one shot stop"... tho people have continued to fight for several seconds even with their heart destroyed by a shotgun. A handgun round HAS to hit something important to FORCE an opponent to stop fighting... and those important things: the heart, spine and cerebral cortex, are VERY small. MOST people who stop fighting when hit in handgun engagements stop for psychological reasons, not physiological ones. There is a case of an officer fighting a perp in and around his squad car, teh Peter Soulis Incident. The officer hit the perp 22 times, 17 of those COM, with a .40 S&W. Perp died in the hospital, after shooting the cop 4 times all of which were stopped by the vest: http://www.lawofficer.com/articles/p...ulis-inci.html There is ALSO a case of Trooper Mark Coats killed by a .22 LR after shooting his opponent 5 times with a .357: http://www.odmp.org/officer/420-troo...-hunter-coates Coates and Shoulis didn't hit the vitals. Coates' opponent did. Only about 10% of all gunshot wounds are fatal. Requiring that the handgun HIT the target AND hit a vital area to generate the possibility of immediate death seems reasonable to me. |
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07-12-2015, 07:05 AM | #60 |
Join Date: Sep 2004
Location: Canada
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Re: Is limb destruction too easy?
And possibly Coate's opponent also got a critical hit, and rolled one of the really good results, like max damage, double damage, or triple damage. The critical hit table adds a second axis of variation to injury results, albeit in a small percentage of cases.
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crippling injuries, limbs, realism |
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