06-13-2015, 01:23 AM | #1 |
Join Date: Dec 2014
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Is limb destruction too easy?
I was looking at damage for some weapons, especially guns, and noticed that a 9mm handgun does 2d+2 Piercing and thought of a scenario.
Joe Average is walking down the street, and Bob wants to try out his new handgun. Bob fires a bullet into Joe's leg. This bullet ends up dealing 12 damage, which is enough to "irrevocably" destroy Joe's leg. Joe's leg is now just as damaged and useless as if it was chopped off. I just didn't feel like this was remotely close to realistic. Maybe damage needing to at least equal 2.5x or 3x crippling damage as a house rule would be more realistic to destroy a limb beyond easy repair? |
06-13-2015, 01:26 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Is limb destruction too easy?
That's absolute maximum damage. I expect such a roll to mean a splintered femur. Without advanced surgery and lots of luck, that should cause permanent crippling.
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06-13-2015, 01:35 AM | #3 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Is limb destruction too easy?
Quote:
A more typical shot would be 9 damage. That's enough to permanently destroy your hand. But I also don't think that's unreasonable. If I put a bullet through your finger, it's certainly gone, and if I put it through your palm, you're not going to be playing piano again. Bullets aren't a joke!
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06-13-2015, 01:35 AM | #4 |
Join Date: Dec 2014
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Re: Is limb destruction too easy?
Well, it's 2 points lower than maximum (6+6+2)=14.
But, I see your point. I looked more into how powerful a 9mm round is exactly, and if a bullet had a direct hit into a bone like the femur, then said bone would be in a very bad shape. A direct hit like this would be rare, but rolling at least a 12 is an 8% chance anyways. |
06-13-2015, 01:48 AM | #5 |
Join Date: Jan 2010
Location: Brighton
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Re: Is limb destruction too easy?
If you finding that bullets are destroying limbs too often, you can just extend the wound multiplier adjustment a bit further
Its currently: "Arm or Leg (-2): A good way to disable without killing! Against a living target, reduce the wounding multiplier of large piercing, huge piercing, and impaling damage to x1" (pg399) if you add on: Reduce the wounding multiplier of piercing to x1/2 You won't see a lot of difference to actual damage inflicted (as it capped by HP/2 anyway). But you'll get less limbs being permanently destroyed. but more especially less auto destroyed results from 5.56mm carbines, which even at 4d are doing on average 14pts for the limb destruction calculation. Last edited by Tomsdad; 06-13-2015 at 03:13 AM. |
06-13-2015, 02:30 AM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is limb destruction too easy?
In general 'destruction' (limb or otherwise) is a bit too easy, there's a big distance between not functioning correctly and complete nonexistence. Certainly, a bullet in the arm might sever a critical nerve or tendon, higher power rounds (this mostly means rifles) might break a bone in enough places that it will be impossible to fix, and infection might mean the limb has to be amputated, but there's still a pretty substantial chance that all it does is take out a chunk of muscle and skin, leaving the limb impaired (quite possibly permanently) but not totally useless.
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06-13-2015, 07:41 AM | #7 | |
Banned
Join Date: Aug 2004
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Re: Is limb destruction too easy?
High-Tech has some Optional Wounding Rules that may be of interest:
Quote:
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06-13-2015, 08:13 AM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Is limb destruction too easy?
Personally I track wounds to limbs that have exceeded the "crippling" stage separately*. At 5xCrippled it's automatically Permanently Crippled, at 10xCrippled it's Destroyed.
Yes... this is far more difficult to achieve (not really, we see limbs get loped off with fair regularity) but it fits with the general Damage progression. *I actually track all wounds separately. |
06-13-2015, 09:00 AM | #9 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Is limb destruction too easy?
Remember that the amount of injury they take from a wound to the limbs (legs for this example) is HP/2. all damage beyond that threshold is lost.
so for joe, we assume 10HP, that means he takes only 6 HP of injury. The total is used to determine crippling and dismemberment, and 12 HP is enough to cripple it (the bone was shattered completely on impact) and if you use the High tech optional rule, it is not enough to dismember it, for that the rolled damage would have to be 20+ which is beyond a 9mm pistol. so for the example given, the leg is crippled permanently in my book, but not shot off. |
06-13-2015, 10:22 AM | #10 |
Join Date: Jun 2006
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Re: Is limb destruction too easy?
All GURPS "totally destroyed" results are too easy if you are interpreting destroyed as reduced to ash, or completely shredded. They're OK for "ruin so completely restoration or repair is impossible", which many dictionaries will even give as the primary meaning of "destroy".
But sure, a "destroyed" limb may still leave quite a lot of flesh attached to your body, and if you were still conscious at when you arrived in surgery and really insisted, maybe you could successfully demand it be left attached. At low TL this means you unavoidably die of massive infection, but at TL5+ you might live. You'll never be able to move it again, it's probably an ongoing source of pain or discomfort, and of course you can't attach a prosthetic as long as that lump is in the way, but there are probably people with religious manias about their body being whole at the resurrection or something that would see that as worthwhile.
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Tags |
crippling injuries, limbs, realism |
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