06-10-2016, 02:25 PM | #11 | ||
Join Date: Jun 2013
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Re: Realistic house-rules
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The multiplier doesn't apply until after you've actually penetrated the target's DR, so in the above case injury will be 0 under default GURPS rules. Is your intention that characters should risk death when struck by attacks that don't actually cause wounds, or are you making DR only serve to reduce, not negate, damage? |
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06-12-2016, 06:52 PM | #12 | ||||
Join Date: Dec 2012
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Re: Realistic house-rules
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"Are you certain this is what you want?" Now I am looking at it and its not what I want, the problem is that GURPS use a non linear dice. And I based my math on that. I will need to change the rules. Quote:
Also your HP stat helps you to keep you alive. Quote:
So, if your DR is 20, the enemy weapon does 3d damage and he rolls a 13, the damage you will receive is 13 / 1.3, so you receive 10 points. The point of this is that the character was not penetrated, but he received blunt trauma. Most of the complexity of my rules, comes from the fact that in gurps, penetration and damage are the same stat not different ones (the fact that the dice is not linear helps too), if I find a way to split them, I will probably simplify my rules. Last edited by exdeath; 06-13-2016 at 07:07 AM. |
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Tags |
gurps 4th, realism |
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