04-22-2019, 07:09 AM | #11 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST cost when using a staff occult attack
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Wizard Spell Reference Booklet page 5: "Spell Shield (T): Prevents any spells (hostile or otherwise) from being cast on its subject – that is, protects against effects of all Special, Missile, and Thrown spells. Does not affect spells already cast. Does not protect against ordinary physical force, including damage done by created beings or things, damage done by weapons (ordinary, magical, or staffs)," ITL 27: "Spell Shield (T): Prevents any spells (hostile or otherwise) from being cast on its subject – that is, protects against effects of all Special, Missile, and Thrown spells, and the occult damage from a staff." By ITL 122 a ST 8 wizard with a two handed maul (staff) has a mundane attack damage of 1d.
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04-23-2019, 05:53 AM | #12 |
Join Date: Jun 2018
Location: Cidri
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Re: Question about ST cost when using a staff occult attack
Thanks; especially to Skarg and hcobb. I think I understand now, but, to break it down:
Wizards with a staff can have the staff spell cast on anything. (However, if it's a weapon that's not silver then it is just an expensive club) Wizards have a choice to: 1.) either strike with their staff, as per a weapon, but spend no ST. 2.) Use an occult attack, with options and benefits of whichever Staff spell level they have, at the cost of 1 ST fatigue. Does that sound right? I am still fuzzy as to whether the physical staff strike counts as a magical attack, or not.
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Yes, I know Tollenkar is misspelled. I did it on purpose. Apparently, I purposefully misspell words all the time... |
04-23-2019, 06:43 AM | #13 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST cost when using a staff occult attack
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This is a magical weapon doing physical damage because it has immunity to Break Weapon (ITL 23) and immunity to Break Weapon is one of the three defining enchantments for a "magic weapon" as per ITL 42.
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04-23-2019, 08:24 AM | #14 | |
Join Date: Aug 2005
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Re: Question about ST cost when using a staff occult attack
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I was re-reading ITL 18 Staff Spell "Regardless of what the staff looks like – rod, wand, quarterstaff, etc. – it is an occult weapon that does one die of damage (front hexes only) when the wizard points with it. The wizard spends 1 ST and makes a regular die roll to hit. The staff does not have to touch its target in order to deliver its flare of magical energy". This seems to imply that if the wizard doesn't point, but hits with it as a weapon, that the occult damage does not take 1 ST. This is my ruling in our games.
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Helborn |
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04-23-2019, 08:36 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST cost when using a staff occult attack
I have a large group of ST 6 DX 9 Goblin Sorceresses cackling in unison here over the concept of getting the +3 DX armor piercing attack from Staff III (ITL 26) and the 1d+2 damage from Staff V (ITL 32) without dipping into their tiny fatigue puddles.
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-HJC Last edited by hcobb; 04-23-2019 at 08:49 AM. |
04-23-2019, 11:18 AM | #16 | |
Join Date: May 2015
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Re: Question about ST cost when using a staff occult attack
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By ITL 42, I think you mean what Master Armorers can discern by examining a weapons, which is not the same thing as there being a rule which defines magic weapon for purposes of doing magic damage to mundane-immune creatures. |
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04-23-2019, 11:25 AM | #17 | |
Join Date: May 2015
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Re: Question about ST cost when using a staff occult attack
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Your ruling that you could hit with a staff to do the damage without using ST seems reasonable enough to me, though I don't think the rules say that. It is an upgrade of capabilities - e.g. compare Staff I, where otherwise there would usually be almost no reason to spend 1 ST, since hitting with the staff would usually be the same effect, but not cost ST with your ruling. Or see hcobb's ST 6 cacklers above. Last edited by Skarg; 04-23-2019 at 11:28 AM. |
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04-23-2019, 12:16 PM | #18 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST cost when using a staff occult attack
101 Reasons for Staff I to use the occult strike:
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04-23-2019, 12:19 PM | #19 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Question about ST cost when using a staff occult attack
Those three enchantments are the only things defined as being "magic weapons" rather than merely a weapon with a random enchantment such as Light on it.
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04-23-2019, 01:03 PM | #20 | ||
Join Date: May 2015
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Re: Question about ST cost when using a staff occult attack
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In the most common basic situation, however - any figure who isn't defending, isn't immune to physical attacks, doesn't have any special damage-on-touch-even-with-a-staff (i.e. almost nothing) abilities, it would be identical (with Staff I) but just not cost ST, to use Helborn's suggested house ruling that you can hit with a staff without spending ST. Quote:
The Master Armourer talent does not say it defines "magic weapons" for purposes of what can hurt things that are only hurt by magic weapons. It just says what Master Armourers can detect. |
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Tags |
occult attack, rules clarification, staff spell |
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