12-27-2014, 06:03 PM | #1 |
Join Date: Dec 2014
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Problems with Modular Abilities Limitations
My friend plays a robot, and wanted to have replaceable tools on his body.
So he took Modular abilities, but when he wanted to make it so that the changing of parts takes preparation (Limitation -50%) we stumbled acros the problem.... The 'Physical and Mental' Enchantment seems kind of useless with limitations. 1) Taking 1 chip slot (Physical & Mental +100%, Takes Prep -50%) is inferior to: 2) Taking 2 chip slots 1x(Mental Only +0%*, Takes Prep -50%) + 1x(Physical Only +50%, Takes Prep -50%) (in the end, he could choose between 44 points for 1 General Slot with 8 capacity OR 44 points for 2 slots, 1 Physical, 1 Mental, with 8 capacity EACH ) |
12-27-2014, 08:48 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Problems with Modular Abilities Limitations
Since you can only have one ability "prepared" at a time, that points break is due to not being able to change both chip sets at once.
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12-27-2014, 09:31 PM | #3 | |
Join Date: Jun 2006
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Re: Problems with Modular Abilities Limitations
Quote:
You could call it a flaw, but *any* generic modifier scheme will throw up ridiculous cases, since not all modifiers are worth the same amount on everything no matter what the rules say. As always, you should just adjust it to whatever feels appropriate to you.
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-- MA Lloyd |
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12-27-2014, 09:38 PM | #4 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Problems with Modular Abilities Limitations
Quote:
Modular abilities almost always require GM attention and often adjustment. |
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12-28-2014, 01:44 AM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Problems with Modular Abilities Limitations
Quote:
Oh, and yeah, additive modifiers have some inherent problems, and some of them show up on Modular Abilities in nasty ways. Last edited by vicky_molokh; 12-28-2014 at 02:08 AM. |
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12-28-2014, 07:40 AM | #6 | ||
Join Date: Dec 2014
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Re: Problems with Modular Abilities Limitations
Thank you for your quick replies.
Quote:
Quote:
I wonder why this is not the standard, since it looks like it would eliminate many problems? Anyway, thanks for the help. Last edited by MakDemonik; 12-28-2014 at 07:43 AM. Reason: Fixed quote tags |
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12-28-2014, 07:56 AM | #7 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Problems with Modular Abilities Limitations
Mostly people not liking multiplication.
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12-28-2014, 03:05 PM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Problems with Modular Abilities Limitations
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Tags |
modular abilities, modular ability, point cost, point discount |
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