02-25-2019, 08:28 AM | #51 | |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
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TBH, it seems to me that there are better options for managing 'high-level' characters than limiting their attribute potential. Skarg and others have mentioned a few, but I haven't seen anyone suggest what seems to me the most effective control... namely increasing challenge difficulty by adding dice to player rolls, not arbitrarily, but as an organic result of doing harder things. For example, you could introduce opponents with advanced defensive abilities or magic resistance. Maybe effecting a demon with your thrown 'Hammertouch' spell requires a 4 or 5 die roll instead of 3. Or create new maneuvers that a DX 17 character can do with the 'Acrobatics' talent (4 dice to run up a 10 ft wall or 5 dice to do a flip over that octopus warrior). I think it makes a lot of sense to extend a mechanic that the system already supports in order to manage characters with high stats.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-25-2019 at 08:35 AM. |
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02-25-2019, 09:31 AM | #52 |
Join Date: Dec 2017
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Re: Attribute Bloat 'Re-Deux'
This is what I did in my house ruled version of 'TFT classic'. The addition of extra dice for difficulty follows obvious rules or lots of things; in combat, I did it by permitting people who take the 'step and attack' option to perform two or more sub-actions (attack/parry/dodge), where each sub action beyond the first adds another die to your rolls for all sub actions performed that turn. It's a basically open ended system that lets you reap the rewards of investment in DX, where the only question is how much risk of failed rolls you want to take on.
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02-25-2019, 09:58 AM | #53 | |
Join Date: Aug 2018
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Re: Attribute Bloat 'Re-Deux'
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02-25-2019, 10:06 AM | #54 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Attribute Bloat 'Re-Deux'
Four attack Larry the lizard wizard.
ST 12 DX 14 IQ 17 Two very fine silver broadswords(2d+4), right hand one is the Staff (additional 1d+2 attack at +3 DX that ignores armor), tail(1d) Weapon Mastery - Sword, Two Weapons, Staff V, etc. Once he saves up enough he'll get enchantments for his swords.
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-HJC |
02-25-2019, 10:28 AM | #55 | |
Join Date: Dec 2017
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Re: Attribute Bloat 'Re-Deux'
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02-25-2019, 01:50 PM | #56 | ||
Join Date: May 2015
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Re: Attribute Bloat 'Re-Deux'
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Our PCs that made it to 42-46 points were only just seeming to have got to about the point where they'd start to feel more like comic-book super-heroes than the people I'd been imagining them being. In particular with ST, if I have a mental picture of someone, I have a hard time having people I see as not big or bulky getting quite high ST. That's a big part of why I like adding some concept of what a character's natural gifts are like. Quote:
My attempts when I was a young TFT GM (fairly common high-level opponents, some rare advanced talents such as Defensive Quickness from Interplay, hard adventures with lots of combat with strong opponents and very dangerous traps and tactical situations, opponents with magic, etc) sort of worked but eventually I wasn't really satisfied with what I'd chosen I think the approaches that I'm most happy with are the ones that involve more dangerous situations. In particular, I like to think about what power exists in my game worlds. Who are the rulers, guildmasters, underworld figures and other powerful people, and what are their armies, guards, wealth, influence, abilities, advisors, allies, enemies, like? What power games are they playing? Then if the PCs get noticed becoming powerful, I have a sense for who might notice and react to that in what ways. But I think there are still some places where the TFT rules tend to lead to situations I don't like at certain power levels, and I think the game tends to be most interesting to me when almost all human figures are in the 26-36 point range. So I welcome some limits on attribute bloat, though I'd let the max be a bit higher than 40-42, and want the 35th and 36th points to start getting notably more expensive than 31-34, in order to try to keep more play in that sweet spot. |
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02-25-2019, 06:37 PM | #57 | |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
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Besides, as hcobb illustrates, characters can get much more interesting after 40 points. ;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-25-2019, 07:38 PM | #58 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Attribute Bloat 'Re-Deux'
It ain't the attribute points.
By the time your goblin sorceress has gotten to Mana 40 (You must have a spellcaster this short to enter the labyrinth), your average hero is going to have 16 additional talent points. (Three of which go to Aid so she don't drain you.)
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02-25-2019, 07:41 PM | #59 | |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-25-2019, 09:57 PM | #60 | |
Join Date: May 2015
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Re: Attribute Bloat 'Re-Deux'
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After all, we do want some exceptionally capable people in our worlds, but I think it works better when they're the exceptions, as seen in the rareness and difficulty of getting there. |
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