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Old 04-03-2020, 04:25 PM   #11
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Using lore skills to build a world

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Originally Posted by malloyd View Post
Mostly I wouldn't charge points for defining something that doesn't clash with anything I already planned. For something major that doesn't immediately benefit you, I'd tend to agree that would give you points if anything. Point costs are for altering something predetermined. I'm not going to charge you 3 points for a major story modifier Impulse Buy if you go to the trouble of completely designing a new village for me. If you want it to be located just over the next hill here in the middle of the Forest of Doom, that's different.
Yep, if it helps the GM probably no points, if it helps the player I lean more towards the Player Guidance section of Impulse Buys. Not for adding simple fluff but its a great book for Narrative Magic.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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