06-21-2018, 12:26 AM | #21 |
Join Date: Sep 2005
Location: Arizona
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Re: We don't need no stinkin' Heros and Wizards
In my house rules there is an Adept talent which basically makes you a Wizard and able to cast spells from books and make magic items. There are also some other magic related Talents which require Adept and give various small benefits to spell casters.
With the shift from Total IQ to XP to acquire talents, this is less of a deal, although I still don't see why there should be a distinction.
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So you've got the tiger by the tail. Now what? |
06-21-2018, 11:40 AM | #22 | ||
Join Date: Oct 2004
Location: Minnesota (brrr)
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Re: We don't need no stinkin' Heros and Wizards
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I _like_ the original system. I loved the lack of leveled classes when I moved from AD&D to ITL. But I was just wondering if people had played with this aspect of the game; what are the implications. One thing that I see is that the cost of spells become exceedingly low compared to talents, but work just fine for wizards who aren't taking talents. There are very few 3 point talents (fencing, two weapons, expert naturalist, alchemist, scholar, spying, and UC V). I don't see most spells as being at that level. And Naturalist and Animal Handling being the equivalent of 4 spells also seems a bit high. Maybe 2 IQ points per spell for heroes and one extra IQ point per talent for wizards. I'll have to think about it. Quote:
Actually, I'm not running a game. Just fooling around with characters. But I keep seeing references to some new talent attribute and have not found where that is defined. Anyone point me to what is "officially" known? Thanks, Tom A. |
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06-21-2018, 12:02 PM | #23 | |
Join Date: May 2018
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Re: We don't need no stinkin' Heros and Wizards
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