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Old 06-21-2018, 11:09 AM   #11
Skarg
 
Join Date: May 2015
Default Re: Security Station

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Originally Posted by pyratejohn View Post
Unfortunately, I seem to recall reading that everything post-Death Test 2 is not part of the re-acquired rights.

And I still haven't figured out where they took the wrong turn. I need to go about this in a more systematic fashion. The irony is I'm a professional cartographer. You think I'd be able to figure this out lickety-split.
(MILD SPOILER: My dad and I made it to the way out. It involves a transport gate to get to the final section which has a few rooms and the way out. Mapping would be helpful to make sure you've tried every transport gate you can find.)

I thought Security Station was quite well-done, but (VAGUE SPOILER) there was one part in particular I thought was overly vicious, though that was interesting to see an adventure be vicious like that - quite a surprise!
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Old 06-21-2018, 11:34 AM   #12
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Default Re: Security Station

Okay, I think I found the missing link that will get them to the exit.
I should probably add a "muwahhaha" in there, since I know what awaits them.

Thanks for the comments!
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Old 06-21-2018, 01:58 PM   #13
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Location: Arizona
Default Re: Security Station

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Originally Posted by pyratejohn View Post
Unfortunately, I seem to recall reading that everything post-Death Test 2 is not part of the re-acquired rights.
Alas, this is true. Only the things that Steve actually designed reverted to him. Hopefully, some of the other designers will apply to get their rights back too, and we'll eventually see things like GrailQuest and Security Station come back out on the market.

In the meantime, I guess the good news is that if anyone has a great idea and can write a good adventure (maybe Steve and company have some guidelines on not only what they're looking for, but tips on how to get from idea to final product), the field is currently wide open! Especially in the Science Fantasy realm. ;-)
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Old 06-26-2018, 07:45 AM   #14
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Default Re: Security Station

We finished off Security Station last night. And yes, I tweaked the last room. Probably more accurate to say that as GM, I provided some clues and two items that would allow them to circumvent the last room. The important thing is that everyone enjoyed themselves, and they thought TFT was a fun, quick system.

Now it is time to see if the regular group is interested in Tollenkar's Lair. I know I started to run it once back around '83 with my college group, but we certainly never finished it. Wish me luck!
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Old 06-26-2018, 01:32 PM   #15
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By all means! Good luck and tons of fun to both you and your players! ;-)
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Old 06-26-2018, 01:57 PM   #16
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Security Station

After that adapt and run Tegle Manor.
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